{"id":1041611,"date":"2026-01-17T05:47:06","date_gmt":"2026-01-17T05:47:06","guid":{"rendered":"https:\/\/www.polygon.com\/?p=483397"},"modified":"2026-01-17T05:47:06","modified_gmt":"2026-01-17T05:47:06","slug":"the-dragon-age-devs-made-sure-veilguards-big-endgame-choice-hit-harder-than-inquisitions","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-dragon-age-devs-made-sure-veilguards-big-endgame-choice-hit-harder-than-inquisitions\/","title":{"rendered":"The Dragon Age devs made sure Veilguard\u2019s big endgame choice hit harder than Inquisition\u2019s"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"Lace Harding, a redhead dwarf scout from Dragon Age: The Veilguard, in close-up facing the viewer\" data-caption=\"\" data-portal-copyright=\"Image: BioWare\/Electronic Arts\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/the-dragon-age-devs-made-sure-veilguards-big-endgame-choice-hit-harder-than-inquisitions.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">Like all Dragon Age games, <a href=\"https:\/\/www.polygon.com\/review\/470712\/review-dragon-age-the-veilguard-ps5-xbox-pc\"><em>Dragon Age: The Veilguard<\/em><\/a> has a robust cast of companions with whom you build relationships (and <a href=\"https:\/\/www.polygon.com\/gaming\/474441\/dragon-age-the-veilguard-companion-romances\">possibly romance<\/a>) throughout the game. But <em>The Veilguard<\/em> also focuses a lot on the relationships between the companions \u2014 in a way that deliberately sets the game up for potential devastation and a much more intense decision for the player than in <a href=\"https:\/\/www.polygon.com\/opinion\/472088\/dragon-age-veilguard-inquisitor-character-creator\"><em>Dragon Age: Inquisition<\/em><\/a>.\u00a0<\/p>\n<p class=\"has-text-align-none\">[<strong>Ed. note: <\/strong>This post contains huge endgame spoilers for <em>Dragon Age: The Veilguard <\/em>and <em>Inquisition<\/em>. Like, seriously big.]<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/the-dragon-age-devs-made-sure-veilguards-big-endgame-choice-hit-harder-than-inquisitions-1.jpg\" alt=\"Davrin, an elf companion from Dragon Age: The Veilguard, sits in a big chair looking askance at his griffon pal Assan\" title=\"Davrin, an elf companion from Dragon Age: The Veilguard, sits in a big chair looking askance at his griffon pal Assan\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: BioWare\/Electronic Arts\" \/><\/p>\n<p class=\"has-text-align-none\">In the <a href=\"https:\/\/www.polygon.com\/dragon-age-veilguard-guides\/474698\/endgame-choices-outcomes-best-assignments-jobs-last-gambit\">big penultimate quest<\/a>, you have to pick a party member to lead a second distraction team. And that companion will die, no matter what. Afterward, the entire party feels the effects of that companion\u2019s death. And because it comes at the end of the game \u2014 unlike a similar decision in the first <a href=\"https:\/\/www.polygon.com\/interviews\/22765987\/mark-meer-jennifer-hale-mass-effect-legendary-edition-retrospective-interview\"><em>Mass Effect<\/em><\/a> \u2014 it <em>really<\/em> stings, because you\u2019ve spent tens of hours with this character.\u00a0<\/p>\n<p class=\"has-text-align-none\">It\u2019s pretty damn heartbreaking. And very intentionally a far cry from how a similar choice played out in <a href=\"https:\/\/www.polygon.com\/gaming\/459019\/dragon-age-inquisition-ardent-blossom-flower-crown-quest\"><em>Dragon Age: Inquisition<\/em><\/a>.<\/p>\n<p class=\"has-text-align-none\">At the end of one mid-game mission in <em>Inquisition<\/em>, the player had to choose which ally to leave behind in the Fade (where, the text reminds you, they will likely die). This choice had a few iterations, depending on previous in-game decisions. But one of the more common ones (and the default one if you didn\u2019t <a href=\"https:\/\/www.polygon.com\/opinion\/473290\/dragon-age-veilguard-keep-world-state-choices\">import old game decisions<\/a>) had the player pick between the <em>Dragon Age 2<\/em> player-character Hawke, who was <em>also<\/em> the best friend of Varric Tethras who returned as a main party member in <em>Inquisition<\/em> (so even people who didn\u2019t play<em> Dragon Age 2<\/em> would pick up on the fact that this character was very important to someone in their party), and Stroud, a Grey Warden who had <em>maybe<\/em> 15 minutes of screentime in previous games (and also a fantastic mustache).\u00a0<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/the-dragon-age-devs-made-sure-veilguards-big-endgame-choice-hit-harder-than-inquisitions.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"I, too, chose to leave Stroud instead of my beloved Hawke\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">\u201cI am the world&#8217;s foremost Stroud enthusiast,\u201d creative director John Epler told Polygon. \u201cBut I do think in <em>DAI<\/em>, if you happen to have Hawke and Stroud, it&#8217;s like, <em>Who should \u2014 Stroud. Toss him in the Fade; it&#8217;ll be fine. His mustache will keep him safe.<\/em>\u201d\u00a0<\/p>\n<p class=\"has-text-align-none\"><em>The Veilguard<\/em>\u2019s choice is shattering by design. It\u2019s not just about what the player might feel about the characters, but also the relationships that they build throughout the game. Cutscenes, party banter, and even codex entries color the relationships between your companions. They talk with each other and about each other. Of course they\u2019re going to be affected if something terrible happens to one of their own.\u00a0<\/p>\n<p class=\"has-text-align-none\">\u201cI think for us, it was just making sure that we had this cast that not only you would get along with, but where you would sense the agony that the other characters feel if you have to make a choice that impacts another of the companions there,\u201d Epler explained. \u201cIt&#8217;s this sense of, everybody&#8217;s got each other&#8217;s back \u2014 and it makes those choices in my mind hit harder because there is no sense of <em>actually the entire party hates that guy, so let&#8217;s just go with him<\/em>. Every choice should feel like you are breaking up this group of people who have grown to care about each other.\u201d<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/gaming\/483397\/dragon-age-the-veilguard-endgame-choice-inquisition-stroud-fade\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Like all Dragon Age games, Dragon Age: The Veilguard has a robust cast of companions with whom you build relationships (and possibly romance) throughout the game. But The Veilguard also focuses a lot on the relationships between the companions \u2014 in a way that deliberately sets the game up for potential devastation and a much more intense decision for the player than in Dragon Age: Inquisition.\u00a0 [Ed. note: This post contains huge endgame spoilers for Dragon Age: The Veilguard and Inquisition. Like, seriously big.] In the big penultimate quest, you have to pick a party member to lead a second distraction team. And that companion will die, no matter what. Afterward, the entire party feels the effects of that companion\u2019s death. And because it comes&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-dragon-age-devs-made-sure-veilguards-big-endgame-choice-hit-harder-than-inquisitions\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1041612,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1041611","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Dragon Age devs made sure Veilguard\u2019s big endgame choice hit harder than Inquisition\u2019s | Arcader News<\/title>\n<meta name=\"description\" content=\"Like all Dragon Age games, Dragon Age: The Veilguard has a robust cast of companions with whom you build 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