{"id":1036988,"date":"2026-01-16T04:19:21","date_gmt":"2026-01-16T04:19:21","guid":{"rendered":"http:\/\/cC7xK2S4VqByuTQU6ZZoCN"},"modified":"2026-01-16T04:19:21","modified_gmt":"2026-01-16T04:19:21","slug":"biowares-art-lead-shared-some-off-the-wall-rejected-concepts-for-dragon-age-inquisitions-multiplayer-characters-including-the-return-of-a-controversial-companion-we-never-saw-again","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/biowares-art-lead-shared-some-off-the-wall-rejected-concepts-for-dragon-age-inquisitions-multiplayer-characters-including-the-return-of-a-controversial-companion-we-never-saw-again\/","title":{"rendered":"Bioware&#8217;s art lead shared some off-the-wall rejected concepts for Dragon Age: Inquisition&#8217;s multiplayer characters, including the return of a controversial companion we never saw again"},"content":{"rendered":"<article>\n<p>BioWare art director Matt Rhodes has shared <a data-analytics-id=\"inline-link\" href=\"https:\/\/twitter.com\/mattrhodesart\/status\/1854515232237904099\/photo\/2\" target=\"_blank\">21 character concepts<\/a> that never made it into Dragon Age: Inquisition on X: &#8220;The Everything App.&#8221; The rejected character pitches were originally intended to be playable in Inquisition&#8217;s aggressively monetized yet surprisingly great co-op multiplayer mode.<\/p>\n<p>The released mode had plenty of out-there, zesty concepts for the characters you could play (the <a data-analytics-id=\"inline-link\" href=\"https:\/\/dragonage.fandom.com\/wiki\/Pala\" target=\"_blank\">Silent Sister<\/a> and <a data-analytics-id=\"inline-link\" href=\"https:\/\/dragonage.fandom.com\/wiki\/Hissera\" target=\"_blank\">Saarebas<\/a> spring to mind), but these rejected concepts bring a sense of zany fun that I can get behind. I&#8217;m a big fan of &#8220;The Pirate Queen,&#8221; a swashbuckling Qunari rogue who looks like DA2 companion Isabela but with horns. The Rivaini Guard, meanwhile, brings a bit more pizazz to the classic sword and board warrior concept.<\/p>\n<div class=\"inlinegallery inline-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3642px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:58.65%;\"><img loading=\"lazy\" decoding=\"async\" id=\"xuCwr6b85S7rBcLvDfzkZY\" name=\"GbyPiwyXkAAjUc1\" alt=\"Dragon Age character concepts, including an undead assassin and Qunari swashbuckler\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/biowares-art-lead-shared-some-off-the-wall-rejected-concepts-for-dragon-age-inquisitions-multiplayer-characters-including-the-return-of-a-controversial-companion-we-never-saw-again.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"3642\" height=\"2136\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: BioWare, Matt Rhodes)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:4096px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:47.34%;\"><img loading=\"lazy\" decoding=\"async\" id=\"vZntqPaRuJeZmJVy2h4V6Y\" name=\"GbyPiwaXcAQwg90\" alt=\"Character concepts for Dragon Age, including a \"Bearserker,\" armored knight, and Orlesian automaton\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/biowares-art-lead-shared-some-off-the-wall-rejected-concepts-for-dragon-age-inquisitions-multiplayer-characters-including-the-return-of-a-controversial-companion-we-never-saw-again-1.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"4096\" height=\"1939\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: BioWare, Matt Rhodes)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 3 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:4096px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:51.88%;\"><img loading=\"lazy\" decoding=\"async\" id=\"5vg2KtY4uLuMvkgmmb7d4Y\" name=\"GbyPiwaWwBczd5d\" alt=\"Concept art for Dragon Age characters, including a cuboid golem and a \"Hermit\" who is clearly Anders from Dragon Age 2\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/biowares-art-lead-shared-some-off-the-wall-rejected-concepts-for-dragon-age-inquisitions-multiplayer-characters-including-the-return-of-a-controversial-companion-we-never-saw-again-2.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"4096\" height=\"2125\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: BioWare, Matt Rhodes)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 4 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3990px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.52%;\"><img loading=\"lazy\" decoding=\"async\" id=\"b2E8TNapo5RQ2YH2FMZXhY\" name=\"GbyPiwZXUBIE4ab\" alt=\"Dragon Age character concepts, including a spirit warrior and an Orlesian noblewoman-turned berserker\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/biowares-art-lead-shared-some-off-the-wall-rejected-concepts-for-dragon-age-inquisitions-multiplayer-characters-including-the-return-of-a-controversial-companion-we-never-saw-again-3.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"3990\" height=\"2255\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: BioWare, Matt Rhodes)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>Others are truly out there, or otherwise offer exciting tidbits of Dragon Age lore. I love the description of the &#8220;Cube Golem,&#8221; a construct that looks more at home in Destiny than Dragon Age: &#8220;Some rocks can be really weird.&#8221; The &#8220;Automaton,&#8221; on the other hand, is an Orlesian &#8220;metal soldier who knows how to cry,&#8221; while the cheeky little candle to help the dwarven &#8220;Excavator&#8221; see in his dark tunnels really makes my heart sing.<\/p>\n<p>The biggest surprise is &#8220;The Hermit:&#8221; Yep, that&#8217;s just Anders from Dragon Age 2 and Origins&#8217; Awakening expansion. &#8220;There are many reasons for mages to hide in the wilderness,&#8221; his description reads. &#8220;From Templar persecution, to the crippling guilt of starting a war that threatens to burn the world to ashes.&#8221;<\/p>\n<p>BioWare (or maybe just Matt Rhodes) were clearly turning over a number of options for an Anders appearance in Inquisition that never came to be. Shortly after Inquisition&#8217;s release ten years ago, Rhodes <a data-analytics-id=\"inline-link\" href=\"https:\/\/mattrhodesart.tumblr.com\/post\/105362054291\/dai-some-guy-in-a-cave-this-did-not-make-it\" target=\"_blank\">shared a similar concept<\/a> of a mad hermit Anders getting discovered out in the desert. &#8220;Some guy in a cave,&#8221; Rhodes wrote of the controversial companion.<\/p>\n<p>Even if we never got to see these guys in-game, I appreciate getting the chance to see the concepts now. Rhodes also recently shared a look at some of the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/dragon-age\/biowares-art-director-reveals-eight-pieces-of-decade-old-concept-art-for-the-earliest-version-of-dragon-age-the-veilguard\/\" target=\"_blank\">earliest concepts<\/a> for this year&#8217;s Dragon Age, The Veilguard.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/dragon-age\/biowares-art-lead-shared-some-off-the-wall-rejected-concepts-for-dragon-age-inquisitions-multiplayer-characters-including-the-return-of-a-controversial-companion-we-never-saw-again\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>BioWare art director Matt Rhodes has shared 21 character concepts that never made it into Dragon Age: Inquisition on X: &#8220;The Everything App.&#8221; The rejected character pitches were originally intended to be playable in Inquisition&#8217;s aggressively monetized yet surprisingly great co-op multiplayer mode. The released mode had plenty of out-there, zesty concepts for the characters you could play (the Silent Sister and Saarebas spring to mind), but these rejected concepts bring a sense of zany fun that I can get behind. I&#8217;m a big fan of &#8220;The Pirate Queen,&#8221; a swashbuckling Qunari rogue who looks like DA2 companion Isabela but with horns. The Rivaini Guard, meanwhile, brings a bit more pizazz to the classic sword and board warrior concept. Image 1 of 4 (Image credit:&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/biowares-art-lead-shared-some-off-the-wall-rejected-concepts-for-dragon-age-inquisitions-multiplayer-characters-including-the-return-of-a-controversial-companion-we-never-saw-again\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1036989,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[291,748,34],"class_list":["post-1036988","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-dragon-age","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Bioware&#039;s art lead shared some off-the-wall rejected concepts for Dragon Age: Inquisition&#039;s multiplayer 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