{"id":1033464,"date":"2026-01-15T17:04:21","date_gmt":"2026-01-15T17:04:21","guid":{"rendered":"http:\/\/WJ6dzT5etUhyCRMJXaTDH6"},"modified":"2026-01-15T17:04:21","modified_gmt":"2026-01-15T17:04:21","slug":"void-sols-review","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/void-sols-review\/","title":{"rendered":"Void Sols review"},"content":{"rendered":"<article>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Need to Know<\/div>\n<div class=\"fancy_box_body\">\n<p class=\"fancy-box__body-text\"><strong>What is it?<\/strong> A minimalist soulslike starring a triangle. <br \/><strong>Release date<\/strong> November 12, 2024<br \/><strong>Expect to pay<\/strong> $20\/\u00a317 <br \/><strong>Developer<\/strong> Finite Reflection Studios<br \/><strong>Publisher<\/strong> Modern Wolf<br \/><strong>Reviewed on<\/strong> <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gigabyte-g5-2023-rtx-4060-review-benchmarks\/\" target=\"_blank\">Gigabyte G5<\/a> (Nvidia RTX 4060, Intel Core i5 12500H, 16GB DDR4-3200)<br \/><strong>Steam Deck<\/strong> TBA<br \/><strong>Link<\/strong> <a data-analytics-id=\"inline-link\" href=\"https:\/\/modernwolf.net\/finite-reflection-studios\/void-sols\" target=\"_blank\">Official site<\/a><\/p>\n<\/div>\n<\/div>\n<p>Oh God dammit. I was so looking forward to opening this review with \u2018Void Sols? More like <em>Avoid <\/em>Sols!\u2019 and then going down in history as the funniest game critic who ever lived. But then the selfish developers of this smart little soulslike had to spoil it all by making yet another great game in everyone\u2019s favourite\/most inescapable genre. Boo!<\/p>\n<p>You play a little white triangle, which I like to imagine is the ship from Asteroids after a very unfortunate crash landing. Because a sinister collection of bitter shapes occupy this land, seemingly having deserted the Geometry Wars to spend around a dozen hours trying to slay you instead. Thanks to this game, I now know what a hexagon hating me looks like. So that\u2019s fun.<\/p>\n<p>Geometric animosity aside, the first thing that truly wowed me was the game\u2019s phenomenal lighting. Void Sols is a dark game that may plunge you into inescapable depression on an OLED monitor. It\u2019s up to you to brighten things up\u2014well, a little\u2014by lighting torches you find as you cautiously move through its mazes. The ancient soulslike trick of hiding enemies around corners gets a much needed refresh here, as it&#8217;s now paths of light that are your true foe. Sometimes your stupid triangular body is blocking the light, hiding an enemy right in front of you. Move too quickly around a pillar and you may discover that the darkness on its other side was concealing several angry dagger-wielding squares. Eep.<\/p>\n<p>You enter each new area completely on the back foot with no map or hint of what\u2019s coming. Progress is made inch by inch as you light up torches, which also give you a teeny-tiny amount of text telling you where you are (e.g. Prison Cell, Torture Chamber, Somewhere Else Horrible, etc) which is about all the surface-level story you\u2019re getting. Stealthing past foes is essential at first, but combat\u2019s sharp and satisfying when you do have to break out your sword. Hopefully you\u2019ll eventually find a map for the area, giving you a fighting chance to see exactly where you are and plan out an escape route.<\/p>\n<p>Except whoever drew these maps clearly drank their way through cartography school. They show you only the very basics of an area, and item locations that don\u2019t seem to be obtainable by following the paths. This is far from a complaint. I love a game that gives you enough info to get by but still knows how to keep a secret. Essentially every area is a maze, full of dead ends, destructible walls with treasures hidden on the other side, and clever navigation puzzles that reward smarter strategies than just smacking your blade against the infrastructure. I\u2019d have appreciated the ability to label stuff on the map rather than relying on my horrible memory to recall certain locked doors. But who ever heard of a triangle with the ability to doodle on a map? That&#8217;d be just plain unrealistic.<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"2q849woP4zHozmZ5JooZn7\" name=\"9\" alt=\"A fight in a red-lit room in Void Sols.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/void-sols-review.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Finite Reflection Studios, Modern Wolf)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Combat is all about dodging, though you can find shields later if you want to mould it into a more traditional block\/parry experience. In fact, the more time you spend scouring Void Sols\u2019 areas for secrets, the more tools you\u2019ll find to fit your favoured soulslike. I found a relic that restored lost health Bloodborne-style when I hit an enemy back in time, and then could never bring myself to take it off. Your starting sword is a decent shape-slayer, but katanas, hammers, maces, oh my, all have vari\u2026 varied playstyles that are fun to\u2026 to\u2026 zzz\u2026<\/p>\n<p>\u2026Huh? Oh, sorry! It\u2019s hard to stay awake when writing a paragraph that could describe, well, practically <em>any <\/em>soulslike. This is yet another game where you lose all your levelling up currency when you die and have one chance to get it back. Where combat is all about carefully watching enemy behaviour and waiting for an opening. Where god damn multiphase boss fights are somehow still seen as acceptable game design. Void Sols is more a lick of paint over old staples than something truly revolutionary.<\/p>\n<p>But it&#8217;s a very pretty lick of paint. Prisons, forests, mountains\u2014I\u2019ve explored these videogame locations countless times, so it\u2019s to Void Souls\u2019 immense credit that they look so striking and feel even somewhat novel again here. The cold, dark mountains, where occasionally you\u2019ll see the distant orange glow of a bonfire, but more often be only able to make out your immediate surroundings and a plummeting red bar as the cold digs into your health, are wonderfully atmospheric. Nice to be reminded that a mountain should be a hostile challenge again, and not just a pointy bit on a world map.<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"rvZvBbJXyBCjnq73kb3so7\" name=\"4\" alt=\"A triangle facing an enemy in a dark dungeon in Void Sols.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/void-sols-review.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Finite Reflection Studios, Modern Wolf)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Its prisons are evil labyrinths of locked doors and nonsensical routes to nowhere-but-pain that are immensely satisfying to overcome. I could see a pitch document in the developers\u2019 hard drive somewhere saying \u2018Top-down 2D Dark Souls demake\u2019, but towards the end it gets more surreal and ambitious, playing on your perceptions of how a game that looks like this is meant to behave.<\/p>\n<p>I just wish there was more of that. It\u2019s not Void Sols\u2019 fault that there are now more soulslikes than there are people on Earth, but it does mean that the more conservative ideas are very <em>very <\/em>overfamiliar. Even if there\u2019s some clever quality-of-life improvements I\u2019d like the entire genre to have to incorporate by law. I despise finite items in these games because knowing they\u2019re gone forever discourages using them and means you never get to master them either. Here, any item you find and use is replenished whenever you find a resting point. You can level up speed, strength, dexterity and health, and all four of those stats can be reset and reassigned too. Likewise, all your weapons are levelled up simultaneously, and you can swap the stat boosts and buffs out as you see fit. It&#8217;s the kind of stuff I wish was industry standard.<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"C3iMA68TmJ6Mqeo97XdNr7\" name=\"8\" alt=\"A death screen that just says DEATH in big letters in Void Sols.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/void-sols-review-1.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Finite Reflection Studios, Modern Wolf)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Void Sols threatens to go off the boil towards the end as the excellent pacing and difficulty curve starts spiking nastily. Bizarrely, the third-from-last boss fight is the hardest. It\u2019s an absolute pig of a fight with multiple phases (ugh) and that grew really fond of constantly crashing my PC during its second phase (ugh!). Right when I was about to win too! OK, no I wasn\u2019t, but the fact this fight is immediately followed by <em>another <\/em>boss, and then an area that chucks enemies at you remorselessly, feels suspiciously like a game padding out its runtime.<\/p>\n<p>It recovers in its final stages, presenting a still meaty but fairer challenge that remembers what the game does best\u2014sticking you in a pitch black maze and watching you fumble around, slowly solving its secrets. I can\u2019t wait to scour it properly for everything I no doubt missed as I embark on my next run. Void Sols? More like <em>Void So-Worth-Checking-Out-ls! <\/em>HA!<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/action\/void-sols-review\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Need to Know What is it? A minimalist soulslike starring a triangle. Release date November 12, 2024Expect to pay $20\/\u00a317 Developer Finite Reflection StudiosPublisher Modern WolfReviewed on Gigabyte G5 (Nvidia RTX 4060, Intel Core i5 12500H, 16GB DDR4-3200)Steam Deck TBALink Official site Oh God dammit. I was so looking forward to opening this review with \u2018Void Sols? More like Avoid Sols!\u2019 and then going down in history as the funniest game critic who ever lived. But then the selfish developers of this smart little soulslike had to spoil it all by making yet another great game in everyone\u2019s favourite\/most inescapable genre. Boo! You play a little white triangle, which I like to imagine is the ship from Asteroids after a very unfortunate crash landing. Because&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/void-sols-review\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1033465,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,748],"class_list":["post-1033464","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Void Sols review | Arcader News<\/title>\n<meta name=\"description\" content=\"Need to KnowWhat is it? A minimalist soulslike starring a triangle. 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