{"id":1030893,"date":"2026-01-15T00:09:21","date_gmt":"2026-01-15T00:09:21","guid":{"rendered":"https:\/\/www.polygon.com\/?p=476053"},"modified":"2026-01-15T00:09:21","modified_gmt":"2026-01-15T00:09:21","slug":"destiny-rising-the-upcoming-mobile-game-highlights-how-great-destiny-used-to-be","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/destiny-rising-the-upcoming-mobile-game-highlights-how-great-destiny-used-to-be\/","title":{"rendered":"Destiny: Rising, the upcoming mobile game, highlights how great Destiny used to be"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"A group of Guardians take on a large group of Servitors in Destiny: Rising\" data-caption=\"\" data-portal-copyright=\"Image: NetEase Games\/Bungie\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/destiny-rising-the-upcoming-mobile-game-highlights-how-great-destiny-used-to-be.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">Destiny is an old enough franchise to have gone through multiple eras. There were the early days of the original <em>Destiny<\/em>, when the game was a true grindfest. And then there\u2019s the more modern <em>Destiny 2<\/em>, which has made a lot of moves to be friendly toward players\u2019 time while still allowing for a bit of loot pursuit. <em><a href=\"https:\/\/www.polygon.com\/news\/465606\/destiny-rising-mobile-bungie-netease\">Destiny: Rising<\/a><\/em> \u2014 the new mobile title from NetEase Games \u2014 feels like a return to that original <em>Destiny<\/em> vibe. Polygon got an early look at the game, and while it\u2019s still in a closed alpha state, <em>Destiny: Rising <\/em>shows off why Destiny first hooked so many players, and why <em>Rising<\/em> will struggle to reach that peak.<\/p>\n<p class=\"has-text-align-none\">To just get it out of the way, <em>Destiny: Rising<\/em> is a gacha game. It\u2019s <em>Genshin Impact<\/em> set in the universe of Destiny. There\u2019s a campaign, strikes, bounties, a pretty sweet roguelite mode, and even a raid-adjacent activity. But most importantly, there are playable characters to gamble for.<\/p>\n<p class=\"has-text-align-none\">These characters, along with their weapons, take a lot of time to collect and improve. And while the grind itself can be tedious, it reminds me of how the original <em>Destiny<\/em> used to approach its grind, where single, rare items enhanced your power so much that they could make or break your ability to join a group of other players and complete a raid.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/destiny-rising-the-upcoming-mobile-game-highlights-how-great-destiny-used-to-be-1.jpg\" alt=\"A heap of Exotic weapons sits against a backdrop in Destiny: Rising\" title=\"A heap of Exotic weapons sits against a backdrop in Destiny: Rising\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: NetEase Games\/Bungie\" \/><\/p>\n<p class=\"has-text-align-none\"><em>Destiny 2<\/em> is far more generous with its loot than the original game, and Bungie is constantly releasing incredible new weapons to grind for, all of which add a fraction of a percentile point to your power. This makes the grind rewarding for sickos like me, but not necessary for even slightly more casual players.&nbsp;<\/p>\n<p class=\"has-text-align-none\">I like this modern version of Destiny, which Bungie has been angling toward for the past five or six years. As a longtime player and now as a dad, it\u2019s nice to log on with my friends, clear a couple of dungeons a week during our lunch hours, and know I\u2019ll walk away with the items I want relatively quickly.<\/p>\n<p class=\"has-text-align-none\">But there are two wolves in me when it comes to Destiny, and one of them misses how shitty it used to be. I miss feeling like I had a real edge when I went through the difficult process to get Black Spindle in <em>Destiny<\/em>, an Exotic only available through a timed mission once every few weeks. I even liked the desperate hunt for Gjallarhorn, and the power I felt once I had it. The grind to power up was bad, but it compelled me to consume the game at a ravenous pace \u2014 a time I still look back on fondly. And while it\u2019s not the same, the gacha element of <em>Rising <\/em>takes me back to that time.<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube\">\n<div class=\"wp-block-embed__wrapper\">\n<div>\n<div><iframe title=\"Destiny: Rising Developer Preview | &quot;What is Destiny: Rising?&quot;\" src=\"https:\/\/www.youtube.com\/embed\/uQPomw5UBCU?rel=0\" allowfullscreen allow=\"accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share;\"><\/iframe><\/div>\n<\/div>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">Destiny activities mesh with the gacha elements shockingly well, and I\u2019ve had a good deal of fun with <em>Destiny: Rising<\/em> in my five or six hours of playtime. I\u2019m excited to work through the story a little more each day, and each pull for a new character is as exciting as it was during <a href=\"https:\/\/www.polygon.com\/2020\/10\/8\/21507975\/genshin-impact-breath-of-the-wild-comparisons-opinion-impressions-rpg\">my brief love affair with <em>Genshin Impact<\/em><\/a>.<\/p>\n<p class=\"has-text-align-none\">But it\u2019s the loot investment that really makes it <em>feel <\/em>like Destiny, even if it takes a different shape. Sure, when I play <em>Rising<\/em> I\u2019m grinding for great rolls \u2014 but I\u2019m also investing heaps of currencies into weapons and characters to power them up and make them stronger.<\/p>\n<p class=\"has-text-align-none\">As for the financials, I feel like I could reasonably play the release version (whenever it officially launches, that is) of <em>Rising <\/em>without spending a dime. I have multiple rare characters after logging in for several days in a row, all without buying anything from the shop. But given that players are unable to access the shop to see prices during the alpha, it\u2019s hard to tell exactly how costly <em>Rising <\/em>could become in the future.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/destiny-rising-the-upcoming-mobile-game-highlights-how-great-destiny-used-to-be-2.jpg\" alt=\"A Fireteam of Guardians make an assault on what looks to be a satellite dish loaded with Fallen\" title=\"A Fireteam of Guardians make an assault on what looks to be a satellite dish loaded with Fallen\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: NetEase Games\/Bungie\" \/><\/p>\n<p class=\"has-text-align-none\">But it\u2019s the baseline ability to pay your way past the grind that\u2019ll ultimately be the thing that pulls me away from <em>Destiny: Rising<\/em>. It\u2019s a game where the characters and weapons you invest in make a huge difference, and can be rare as hell. Where I can show up in Haven sporting a fully leveled-up Mythic character and make all the new players stop and go <em>ooooh<\/em>, like the little aliens from Toy Story. The problem is that unlike similar moments I\u2019ve had in Destiny, nobody will ever know if my character is decked out because I\u2019ve played for thousands of hours or because I pulled out my credit card.&nbsp;<\/p>\n<p class=\"has-text-align-none\">When I load into a strike and the sickest new character leaps out and blasts through a wave of Fallen, leaving me in the dust, that power won\u2019t necessarily feel earned. It won\u2019t feel like they\u2019re just lucky the way I do when I see a new raid Exotic the first weekend. It\u2019ll feel like that person is having more fun because they have deeper pockets. And for a loot game like Destiny, that\u2019s a hard pill to swallow.&nbsp;<\/p>\n<p class=\"has-text-align-none\">That\u2019s not to say that everything is pay-to-win in <em>Destiny: Rising<\/em>, nor that players won\u2019t be able to express high levels of skill or earn incredible new tools by playing completely for free. But it creates an itch in my mind that will be impossible to ignore.<\/p>\n<p class=\"has-text-align-none\">Completing the Vow of the Disciple raid on Contest difficulty in<em> Destiny 2<\/em> is one of my favorite gaming memories and achievements. And I was fortunate enough to get Lubrae\u2019s Ruin to drop that first night, a Legendary glaive that looks absolutely wild and is <a href=\"https:\/\/www.polygon.com\/22993268\/destiny-2-vow-disciple-rhulk-boss-raid-weapon\">the same weapon used by the raid\u2019s villain<\/a>, Rhulk. As I was getting ready for bed the night we finished the raid, I stood in the Tower with the glaive resting on my back, and dozens of players who I didn\u2019t know came up to look at it. It\u2019s one of my favorite memories in <em>Destiny 2<\/em>. But that moment can\u2019t exist without caveats in <em>Destiny: Rising<\/em>. Because even if I never spend a dime, even if all those little Toy Story aliens show up to ogle at my cool new character, I\u2019ll always wonder how much faster I could\u2019ve earned it had I just forked over some cash. <\/p>\n<p><a href=\"https:\/\/www.polygon.com\/preview\/476053\/destiny-rising-mobile-gacha\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Destiny is an old enough franchise to have gone through multiple eras. There were the early days of the original Destiny, when the game was a true grindfest. And then there\u2019s the more modern Destiny 2, which has made a lot of moves to be friendly toward players\u2019 time while still allowing for a bit of loot pursuit. Destiny: Rising \u2014 the new mobile title from NetEase Games \u2014 feels like a return to that original Destiny vibe. Polygon got an early look at the game, and while it\u2019s still in a closed alpha state, Destiny: Rising shows off why Destiny first hooked so many players, and why Rising will struggle to reach that peak. To just get it out of the way, Destiny: Rising&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/destiny-rising-the-upcoming-mobile-game-highlights-how-great-destiny-used-to-be\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1030894,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1030893","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Destiny: Rising, the upcoming mobile game, highlights how great Destiny used to be | Arcader News<\/title>\n<meta name=\"description\" content=\"Destiny is an old enough franchise to have gone through multiple eras. 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