{"id":1029395,"date":"2026-01-14T17:54:27","date_gmt":"2026-01-14T17:54:27","guid":{"rendered":"https:\/\/www.polygon.com\/?p=475583"},"modified":"2026-01-14T17:54:27","modified_gmt":"2026-01-14T17:54:27","slug":"europa-is-chill-its-story-isnt","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/europa-is-chill-its-story-isnt\/","title":{"rendered":"Europa is chill \u2014 its story isn\u2019t"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"Zee stands in the snow, surrounded by a fox and snow-capped trees, in a screenshot from Europa\" data-caption=\"\" data-portal-copyright=\"Image: Novadust Entertainment\/Future Friends Games\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/europa-is-chill-its-story-isnt.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">At the risk of being entirely unrelatable: You know that music they play at the spa That synthy, spaced-out soundscape type of stuff that isn\u2019t exactly music, but isn\u2019t exactly <em>not<\/em> music? The sort of playlist you can find if you take a wrong turn from your favorite lo-fi playlist? Chord after relaxing chord, interspersed with birdsong, rain sounds, or crackling fire? Well, <em><a href=\"https:\/\/www.polygon.com\/game\/europa\/475607\">Europa<\/a><\/em> is that, but in video game form \u2014 at least when it comes to its gameplay.<\/p>\n<p class=\"has-text-align-none\"><em>Europa<\/em>, developed by Helder Pinto and Novadust Entertertainment, is a game mostly about gently floating through cel-shaded environments to soothing piano and electronic music. You play as Zee, a humanoid boy who uses a \u201cZephyr\u201d backpack to fly through serene landscapes riddled with overgrown ruins and cutesy robots. In its opening hours, <em>Europa<\/em> feels like it ought to have been titled <em>Beautiful Vista Simulator<\/em>, as it shuttles you from overlook to stunning overlook, panning the camera out to show off the game\u2019s painterly aesthetic and surprising scope. If you liked the opening of <em>The Legend of Zelda: Breath of the Wild<\/em>, <em>Europa<\/em> does that kind of epic zoom-out every 30 minutes or so. (Only a slight exaggeration.)<\/p>\n<p class=\"has-text-align-none\">Taken on vibes alone, <em>Europa<\/em> is a relaxing experience bordering on the meditative. Challenge is absent here. Many enemies can be disabled with a hug. Puzzles are perfunctory and quickly dispatched. You cannot die. If you are looking for a challenge, look elsewhere. <em>Europa<\/em> trades in difficulty for the joy of movement as the player explores the nooks and crannies of a gorgeous, if largely empty, world. Besides Zee, that world is populated only by assorted fauna (deer, rabbits, foxes) and an ark\u2019s worth of robots. And it\u2019s the latter population that introduces the game\u2019s most obvious conflict: a sharp contrast between its aesthetic and its narrative.<\/p>\n<p class=\"has-text-align-none\">There\u2019s no shortage of post-apocalyptic games. <em>Europa<\/em>, for all its chill trappings, is another entry in that genre. Humans have colonized Europa, one of Jupiter\u2019s moons, transforming it with AI-produced terraformers into something inhabitable. But not all is well with the mission for a second home for humans. The game is narrated by an old man writing to his son, and you spend your time collecting the pages of his diary, reassembling the story of what happened before you set out on your Europan adventure \u2014 a story, as it turns out, that\u2019s fairly dark. As the game progresses, it becomes clear that humanity\u2019s flaws came along with them to Europa, the terraformers having long ago decided to revolt against their creators, deeming humanity antithetical to their directive to create an ecologically sound environment. That conflict spills over into outright war, as humanity abandons the ground and takes to a refuge in the sky.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/europa-is-chill-its-story-isnt-1.jpg\" alt=\"Zee flys in a cave in a screenshot from Europa\" title=\"Zee flys in a cave in a screenshot from Europa\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Novadust Entertainment\/Future Friends Games\" \/><\/p>\n<p class=\"has-text-align-none\">Without spoiling anything, I will say that, by the conclusion of <em>Europa<\/em>, the game makes a definitive statement on the conflict between human life and the environment. Yet the questions posed by <em>Europa<\/em>\u2019s story \u2014 chiefly, should humanity be given a second chance at sustaining a planet if they\u2019ve failed and failed again to do anything but destroy wherever it is they call home? \u2014 stand in contrast to the experience of playing the game, which is sublimely chill and, as I\u2019ve written, almost entirely devoid of conflict.<\/p>\n<p class=\"has-text-align-none\">In the brief three to four hours it takes to complete the game, you will encounter landscapes unbothered by industry or greed, reading page after page about how humans, even in our desperate flight from a ruined Earth, brought our warlike inclinations to what should\u2019ve been a utopia. In its narrative, <em>Europa<\/em> explicitly asks the player to consider whether we, as humanity, deserve a Europa. My own answer, watching the clouds roll over verdant hills dotted with unbothered creatures both biological and technological, was, frankly, no. We had our shot. Let them have a go at it. Let someone else have a chance if we\u2019ve wasted our first and second. Let the world reclaim the world and see if a newer, gentler order might arise.<\/p>\n<p class=\"has-text-align-none\">I don\u2019t think the developers would agree with me on this point, but I find it fascinating that the game allows for this reading. <em>Europa<\/em> has some drawbacks as a game: The camera can often fight you midflight, some sound effects still feel like placeholders, and the periodic deactivation of Zee\u2019s ability to freely glide through the air (as a means of adding challenge) just doesn\u2019t work that well, as it\u2019s no fun to be able to fly and then be told to walk. And, again, if you are looking for a challenge, seek greener pastures (though good luck finding greener pastures than <em>Europa<\/em>\u2019s).<\/p>\n<p class=\"has-text-align-none\">Yet, while <em>Europa<\/em> is not a game I can recommend without some reservations, what I admire most about it is its unwillingness to square the circle of its gameplay and narrative dissonances. Having seen where the story lands, I can safely say the contrast is not unintentional on the part of the developers. And while I do find myself personally bristling at the more hopeful inclinations, I admire the fact that, to the end, <em>Europa<\/em> asks you to decide for yourself what you think of all this. It\u2019s a brave game that gives over such thematic decisions to its player rather than beating them over the head with a desired interpretation. <em>Europa<\/em> might be the spa music of post-apocalyptic games, but its relaxation asks a deeper question: Do we deserve a greener world? And, if not, how might we change ourselves so that we fit into that greener utopia of which we\u2019ve dreamed so long?&nbsp;<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<p class=\"has-text-align-none\">Europa<em>\u00a0was released Oct. 11 on Nintendo Switch and Windows PC. The author played on PC using a download code provided by Future Friends Games. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find\u00a0<a href=\"https:\/\/www.polygon.com\/pages\/ethics-statement\">additional information about Polygon\u2019s ethics policy here<\/a>.<\/em><\/p>\n<p><a href=\"https:\/\/www.polygon.com\/review\/475583\/europa-review\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>At the risk of being entirely unrelatable: You know that music they play at the spa That synthy, spaced-out soundscape type of stuff that isn\u2019t exactly music, but isn\u2019t exactly not music? The sort of playlist you can find if you take a wrong turn from your favorite lo-fi playlist? Chord after relaxing chord, interspersed with birdsong, rain sounds, or crackling fire? Well, Europa is that, but in video game form \u2014 at least when it comes to its gameplay. Europa, developed by Helder Pinto and Novadust Entertertainment, is a game mostly about gently floating through cel-shaded environments to soothing piano and electronic music. You play as Zee, a humanoid boy who uses a \u201cZephyr\u201d backpack to fly through serene landscapes riddled with overgrown ruins&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/europa-is-chill-its-story-isnt\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1029396,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1029395","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Europa is chill \u2014 its story isn\u2019t | Arcader News<\/title>\n<meta name=\"description\" content=\"At the risk of being entirely unrelatable: You know that music they play at the spa That synthy, spaced-out 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