{"id":1027370,"date":"2026-01-14T12:36:25","date_gmt":"2026-01-14T12:36:25","guid":{"rendered":"http:\/\/ayFMNHeUnnycp2Mhe2mbXj"},"modified":"2026-01-14T12:36:25","modified_gmt":"2026-01-14T12:36:25","slug":"dragon-age-the-veilguards-first-patch-adds-some-mass-effect-flair-to-your-wardrobe","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/dragon-age-the-veilguards-first-patch-adds-some-mass-effect-flair-to-your-wardrobe\/","title":{"rendered":"Dragon Age: The Veilguard&#8217;s first patch adds some Mass Effect flair to your wardrobe"},"content":{"rendered":"<article>\n<p>As promised, the first patch for <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/dragon-age-the-veilguard\/\"><u>Dragon Age: The Veilguard<\/u><\/a> is live, and not only does it fix a decent number of problems, it also brings some swanky new duds to the game that you might find familiar.<\/p>\n<p>The new outfit was released to mark the Mass Effect-celebratin&#8217; N7 Day, which was &#8220;<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/dont-expect-a-big-mass-effect-reveal-this-week-bioware-says-n7-day-will-be-quieter-than-previous-years\/\">quieter<\/a>&#8221; this year, largely because of Dragon Age: The Veilguard. You can snag it from a chest that will appear next to the Lighthouse workshop after Harding&#8217;s &#8220;Singing Blade&#8221; is complete\u2014after the patch is installed, naturally.<\/p>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">Happy #N7Day! Make sure you download the latest patch for #DragonAge: The Veilguard &#8211; there&#8217;s a gift waiting for you \ud83d\udcab Instructions:- After patching, you\u2019ll find a chest next to the Workshop- Chest appears after completing the Harding Mission \u201cThe Singing Blade\u201d- If \u201cThe\u2026 pic.twitter.com\/hREYbTdnqi<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/1854581116298313861\">November 7, 2024<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<p>I won&#8217;t lie, I can&#8217;t say the outfit is actually &#8220;familiar&#8221; in the sense that I look at it and immediately think Mass Effect. Looks more Assassin&#8217;s Creed-like to me, something Ezio might put on if he decided he was tired of all the sneaking and parkour, and wanted to just tank out for a while. It does carry on what I suppose we can now call a tradition, though: Back in 2010, Mass Effect 2 got some very swish Blood Dragon armor based on Dragon Age: Origins, which had launched just a few months earlier.<\/p>\n<p>There was definitely no confusion about this armor&#8217;s origins.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1000px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:78.90%;\"><img loading=\"lazy\" decoding=\"async\" id=\"sUjprromRaBYGt4WWiwyPf\" name=\"ME2_Blood_Dragon_Armor.jpg\" alt=\"Mass Effect blood dragon armor in equipment selection screen\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/dragon-age-the-veilguards-first-patch-adds-some-mass-effect-flair-to-your-wardrobe.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1000\" height=\"789\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: BioWare, Mass Effect Wiki)<\/span><\/figcaption><\/figure>\n<p>Anyway, the meat of the matter is <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/news\/app\/1845910\/view\/4453590197273100466\" target=\"_blank\" rel=\"noopener\"><u>the patch<\/u><\/a>, which makes no major gameplay changes but address a few dozen bugs and balance issues: &#8220;The Dalish elf in the Unwanted Guests quest is now an actual elf&#8221; seems like an important fix for a character who is supposed to be an elf, but for me the highlight has to be &#8220;NPC necks no longer grow unexpectedly.&#8221;<\/p>\n<p>With this first patch out the door, EA said it will &#8220;be supporting the game with additional patches in the future to help make your playing experience even better.&#8221; There&#8217;s no indication as to when it expects the next update to arrive, though, so for now, if you&#8217;re having issues, hopefully this will help. The full patch notes are below.<\/p>\n<h2 id=\"n7-day-content-6\">N7 Day Content: <\/h2>\n<ul>\n<li>Rook can find a new N7 day appearance in the Lighthouse. This is a cosmetic only armor.<\/li>\n<\/ul>\n<h2 id=\"bug-fixes-6\">Bug Fixes:<\/h2>\n<ul>\n<li>Fixed an issue where DLSS options could end up \u201cgrayed-out\u201d on a 40-series Nvidia GPU.<\/li>\n<li>Eliminated the cause of a small number of crashes.<\/li>\n<li>Updated XeSS version to 1.3.1.<\/li>\n<li>Fixed an issue where some customizations were not applied to the Inquisitor correctly in .<\/li>\n<li>Fixed a bug that caused Companion Skill Points to reset.<\/li>\n<li>Adjusted Companion Approval notifications so they remain on-screen longer as scenes end.<\/li>\n<li>Harding now has arrows in her quiver and is ready for battle.<\/li>\n<li>Global banter should no longer start too early.<\/li>\n<li>Harding and Taash banter no longer repeats indefinitely.<\/li>\n<li>Fixed potential issues that could occur if a player fast traveled during a quest.<\/li>\n<li>Changing your party members on the way to certain quests no longer breaks the camera for in-world missions.<\/li>\n<li>Updated a number of assets to improve visual performance over long distances.<\/li>\n<li>Fixed several distance \u201cpop-ins\u201d on level art assets.<\/li>\n<li>Added collision to several assets that were missing it.<\/li>\n<li>Fixed a minor texture issue with codex art.<\/li>\n<li>Added haptics to a number of interactions and events.<\/li>\n<li>Fixed lip sync in some ambient scenes.<\/li>\n<li>Adjusted audio balance on several assets.<\/li>\n<li>Changing equipment no longer disables helmet voice processing.<\/li>\n<li>Fixed several objective markers that were spawning improperly.<\/li>\n<li>Cleaned up certain interactions between Skills that caused them to not behave as described.<\/li>\n<li>Apparitions generated by Iron Veil will now attack .<\/li>\n<li>Entropic Spheres now behave properly on vertical surfaces.<\/li>\n<li>Fixed a bug where Taunt would sometimes be cleared early, which caused enemies to ignore it.<\/li>\n<li>Fixed a rare issue where Rogues would not hold their bow while aiming down sights.<\/li>\n<li>Made the detailed-stats screen more readable.<\/li>\n<li>Balance changes made to certain fights to match design intent.<\/li>\n<li>Balance adjustments made to several player skills.<\/li>\n<li>Fixed leashing exploits on major encounters.<\/li>\n<li>The Rage Demon\u2019s Ring of Fire should now be appropriately dodgeable in all situations.<\/li>\n<li>Slowed down the speedy raven in Hossberg.<\/li>\n<li>Adjusted creepy corpse movement while they moved on\/off-camera.<\/li>\n<li>The Dalish elf in the Unwanted Guests quest is now an actual elf.<\/li>\n<li>Fixed a rare blocking issue in the Sea of Blood quest.<\/li>\n<li>Halla should no longer float during the In Entropy\u2019s Grasp quest.<\/li>\n<li>Fixed a blocking issue in the Pinnacle of Its Kind quest. <\/li>\n<li>Adjusted timing on epilogue text cards.<\/li>\n<li>NPC necks no longer grow unexpectedly.<\/li>\n<li>Corrected instances where NPCs would not properly look at each other or at Rook.<\/li>\n<li>Long hair should now properly mesh with certain armor.<\/li>\n<li>Fixed several issues with makeup in character creation.<\/li>\n<li>Venatori crystal VFX should now disappear properly.<\/li>\n<li>Added scroll wheel support to the sell screen.<\/li>\n<li>Opening the journal while on the map no longer causes it to continue scrolling.<\/li>\n<li>The Achievements will now be gained properly upon .<\/li>\n<\/ul>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/dragon-age-the-veilguards-first-patch-adds-some-mass-effect-flair-to-your-wardrobe\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As promised, the first patch for Dragon Age: The Veilguard is live, and not only does it fix a decent number of problems, it also brings some swanky new duds to the game that you might find familiar. The new outfit was released to mark the Mass Effect-celebratin&#8217; N7 Day, which was &#8220;quieter&#8221; this year, largely because of Dragon Age: The Veilguard. You can snag it from a chest that will appear next to the Lighthouse workshop after Harding&#8217;s &#8220;Singing Blade&#8221; is complete\u2014after the patch is installed, naturally. Happy #N7Day! Make sure you download the latest patch for #DragonAge: The Veilguard &#8211; there&#8217;s a gift waiting for you \ud83d\udcab Instructions:- After patching, you\u2019ll find a chest next to the Workshop- Chest appears after completing the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/dragon-age-the-veilguards-first-patch-adds-some-mass-effect-flair-to-your-wardrobe\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1027371,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1027370","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dragon Age: The 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