{"id":1023995,"date":"2026-01-13T10:49:14","date_gmt":"2026-01-13T10:49:14","guid":{"rendered":"http:\/\/FHfrZA6Yf82AKavjNF9LBW"},"modified":"2026-01-13T10:49:14","modified_gmt":"2026-01-13T10:49:14","slug":"slitterhead-review","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/slitterhead-review\/","title":{"rendered":"Slitterhead review"},"content":{"rendered":"<article>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Need to Know<\/div>\n<div class=\"fancy_box_body\">\n<p class=\"fancy-box__body-text\"><strong>What is it?<\/strong> A blood-soaked action game where you quantum leap into different bodies to fight monsters. <br \/><strong>Release date<\/strong> November 8, 2024<br \/><strong>Expect to pay<\/strong> TBA<br \/><strong>Developer<\/strong> Bokeh Game Studio Inc<br \/><strong>Publisher<\/strong> Bokeh Game Studio Inc<br \/><strong>Reviewed on<\/strong> <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gigabyte-g5-2023-rtx-4060-review-benchmarks\/\" target=\"_blank\" rel=\"noopener\">Gigabyte G5<\/a> (Nvidia RTX 4060, Intel Core i5 12500H, 16GB DDR4-3200)<br \/><strong>Steam Deck<\/strong> TBA<br \/><strong>Link<\/strong> <a data-analytics-id=\"inline-link\" href=\"https:\/\/bokehgamestudio.co.jp\/en\/slitterhead-en\/\" target=\"_blank\" rel=\"noopener\">Official site<\/a><\/p>\n<\/div>\n<\/div>\n<p>From the creator of Silent Hill and Forbidden Siren comes a game that spits in the eye of survival horror. Slitterhead is a bloody ridiculous action slaughterhouse. True, there\u2019s tons of Cronenbergian monstrosities to battle, and lots of unpleasant things happen to people\u2019s constantly popping-off heads. But this is pure schlocky pulpy nonsense, with few genuine scares to be had in a game where you lob spears made of gore at beasties and try not to giggle at &#8216;blood\u2019 being the prefix to practically every other word in its vocabulary.<\/p>\n<p>You play a mysterious floating entity with no memories (of course) who can possess almost any NPC in the game. You spend your initial moments bouncing between bodies until someone down a dark alley greets you with their head exploding, revealing your first Slitterhead underneath\u2014the game&#8217;s monstrous antagonists. They\u2019re gloriously horrible, especially when they reveal their massive final forms, as if the designers saw a typical Resident Evil boss battle and thought \u2018hmm, far too understated and subtle\u2019.<\/p>\n<p>Luckily, you can fight back with any NPC you possess. Less luckily, most people are easily slaughtered by Slitterheads in just a few hits. So you\u2019re encouraged to constantly hop between civilians, with a brief damage bonus each time you do. But if you die three times before escaping your host body, it\u2019s game over. Slitterhead is no open world game, but its large NPC-packed levels are still a great showcase for this impressive body-hopping tech, bringing back fond memories of the criminally-underplayed Driver San Francisco<em>. <\/em><\/p>\n<p>Whacking a Slitterhead in the back, watching it turn its understandably-angry attention onto you, then leaping into another body behind it and hitting it in the back <em>again<\/em> is a delightfully cheap treat. NPCs can also lob a sort-of blood grenade, though ripping vital fluids out of your own body understandably comes with a steep health cost. Fortunately you soon meet Julee, a \u2018rarity\u2019 who unlocks a host of new powers when you first possess her.<\/p>\n<p>Julee can grow huge Wolverine-style claws out of her hands made out of (you guessed it!) surprisingly solid blood. Rarities are made of slightly sturdier stuff, and are discovered at a decent clip, keeping combat varied with new powers. Anita\u2019s Devil Scent summons a crowd of NPCs, and that pairs perfectly with her Mind Hack that makes them all go on the attack, no pesky possession required. Blake\u2019s Bloody Shot is essentially an OP minigun firing blood bullets, and I\u2019d like to take this opportunity to thank it for helping me get this review done on time.<\/p>\n<p>Angry misery-guts Alex also gets an excellent blood shotgun that, together with his power to pull every enemy into the same spot, enables some hugely-satisfying deathblows. It takes an age to charge up, mind, so naturally you want to use rarities that complement each other&#8217;s power sets (you can bring two along each level). Sometimes it feels like trying to play a hero shooter in single-player, and often it&#8217;s as giddily rewarding\u2014and occasionally incomprehensible\u2014as that sounds.<\/p>\n<h2 id=\"blood-simple-6\">Blood simple<\/h2>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"vhM2uRhSFGZBZNwgoQR4fj\" name=\"YKS 31_10_2024 02_18_45\" alt=\"A combat where the player is using a blood minigun in Slitterhead.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/slitterhead-review.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bokeh Game Studio Inc)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Outside of the ferocious core combat, however, the game struggles. Slitterheads can disguise themselves as regular humans and levels often start with you hunting them down. There\u2019s little challenge here, as the screen distorts and all-but-points you in the right direction. You can even press a button to see the action from the Slitterhead\u2019s POV, a mechanic that\u2019ll feel familiar to Forbidden Siren veterans. Once you\u2019ve tracked down your target, you check if they\u2019re a Slitterhead by, brilliantly, spraying blood over them. Inconspicuous!<\/p>\n<p>Often the Slitterhead will then attempt to flee, beginning a chase sequence. These can be exhilarating, as you hop between bodies to make up the distance and keep firing attacks like poison darts to wear them down. The problem starts with the &#8216;blood jump&#8217;. Or, to give it its full, unofficial name, the \u2018blood-y awful jump\u2019. These huge leaps into the sky are completely context-sensitive, a tiresome bit of game design I really can\u2019t wait to go extinct. They often grind a chase to a halt as you spin the camera around, looking for the stupid prompt to tell you the specific spot where you can blood jump to next. It\u2019s a good thing there isn&#8217;t a time limit.<\/p>\n<p>Hang on, why <em>isn\u2019t <\/em>there a time limit? Surely the desperate pursuit of a Slitterhead before they gobble up another victim should be the game\u2019s great motivator? Nope, you have all the time in the world. It\u2019s really deflating to sprint around a corner during a dramatic chase only to catch the Slitterhead patiently waiting for you.<\/p>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"iUXdByzkB2ttxRaYB28zhj\" name=\"YKS 24_10_2024 16_02_27\" alt=\"Two Slitterhead enemies in Slitterhead.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/slitterhead-review-1.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bokeh Game Studio Inc)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Likewise the initial search for a Slitterhead feels frustratingly limited. You can\u2019t spray blood on anyone but the target, which feels like a missed opportunity for some fun detective work. The game also never exploits the fact that these are monsters who feed on people to build urgency. Pop into their POV and you\u2019ll find them just casually hanging around, basically on a smoke break, instead of about to feast on a fresh victim that only you can save.<\/p>\n<p>Maybe I just want to save people because of my guilty conscience, since the game is hilariously blas\u00e9 about collateral damage. Julee teams up with you because she wants to stop Slitterheads from killing people. Unfortunately, she\u2019s starring in a game that openly suggests throwing possessed NPCs off buildings so you can reach ground level faster. Then the game has the cheek to yell at one of its characters for taking an innocent human life later in the story, having seemingly forgotten it was recommending chucking people off buildings earlier because it&#8217;s easier than taking the stairs.<\/p>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"b7zcKrXnWh6dHcyUeCMsTi\" name=\"1\" alt=\"A man slicing a Slitterhead enemy with a blood sword in Slitterhead.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/slitterhead-review.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bokeh Game Studio Inc)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>This is barely a complaint by the way, as Slitterhead sings when it leans into the silliness. Like a gratuitous sex scene interrupted by a monster attack (perverts annoyed that Bloober Team\u2019s Silent Hill 2 remake toned down the sexuality will be thrilled to hear that Slitterhead is often hornier than the average orgy). A housekeeper rarity who uses oven mitts as a weapon <em>and<\/em> a villain so evil they probably burn down orphanages on their days off are both invited to this party. I all-but applauded when one rarity abandoned the cause and the protagonist started talking to all the other rarities as if they\u2019d been through a bad breakup. Bless its melodramatic absurd little heart.<\/p>\n<p>Still, by the fifteen hour mark, when all the rarities have long been unlocked and the game has ran out of new enemy types to throw at you, Slitterhead starts outstaying its welcome. Especially when it forces you to replay earlier levels in order to progress. There\u2019s more skill points and optional boss battles to find, but this just feels like unnecessary padding in a game that could\u2019ve easily lost a few hours anyway.<\/p>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6QRrdH3a5TZCRtZeVLdKYj\" name=\"YKS 23_10_2024 16_56_10\" alt=\"A boss monster in Slitterhead.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/slitterhead-review-2.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bokeh Game Studio Inc)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>This is probably the closest Slitterhead comes to falling apart, as replaying levels makes combat flaws more obvious. For the love of God, unlock <em>all <\/em>your rarities&#8217; ability to get back up quickly after being knocked down as soon as possible. I lost count of how many times I got cornered in one of Slitterhead\u2019s battle arenas, with the camera hiding me from view and my opponent patiently waiting to hit me again as I took approximately five hundred years to stand back up.<\/p>\n<p>One fight set in a teeny-tiny room, which at least had the good grace to be optional, smacked me with constant unblockable attacks while giving me nowhere to dodge to. Slitterhead\u2019s character-hopping combat can be exhilarating, but I don\u2019t think it\u2019s quite precise enough to reward true mastery.<\/p>\n<p>But it\u2019s still a stylish joyously-daft playable B-movie with a great central body-hopping idea, and I\u2019d be first in line for a sequel that finds more creative uses for it. Until then, a goofy action bloodbath will more than suffice.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/horror\/slitterhead-review\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Need to Know What is it? A blood-soaked action game where you quantum leap into different bodies to fight monsters. Release date November 8, 2024Expect to pay TBADeveloper Bokeh Game Studio IncPublisher Bokeh Game Studio IncReviewed on Gigabyte G5 (Nvidia RTX 4060, Intel Core i5 12500H, 16GB DDR4-3200)Steam Deck TBALink Official site From the creator of Silent Hill and Forbidden Siren comes a game that spits in the eye of survival horror. Slitterhead is a bloody ridiculous action slaughterhouse. True, there\u2019s tons of Cronenbergian monstrosities to battle, and lots of unpleasant things happen to people\u2019s constantly popping-off heads. But this is pure schlocky pulpy nonsense, with few genuine scares to be had in a game where you lob spears made of gore at beasties and&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/slitterhead-review\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1023996,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,1192],"class_list":["post-1023995","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-horror"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Slitterhead review | Arcader News<\/title>\n<meta name=\"description\" content=\"Need to KnowWhat is it? 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