{"id":1023331,"date":"2026-01-13T10:49:07","date_gmt":"2026-01-13T10:49:07","guid":{"rendered":"https:\/\/www.polygon.com\/?p=473457"},"modified":"2026-01-13T10:49:07","modified_gmt":"2026-01-13T10:49:07","slug":"mario-luigi-brothership-is-only-fine-which-is-too-bad","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/mario-luigi-brothership-is-only-fine-which-is-too-bad\/","title":{"rendered":"Mario &#038; Luigi: Brothership is only fine \u2014 which is too bad"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/mario-luigi-brothership-is-only-fine-which-is-too-bad.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">Nintendo\u2019s Mario &amp; Luigi series has long been home to clever innovations, giving players control of the Super Mario Bros. simultaneously for comical adventures that oftentimes take advantage of the hardware they were designed for. Past games have integrated time travel, <a href=\"https:\/\/www.polygon.com\/2013\/8\/7\/4596516\/mario-luigi-dream-team-review\">Luigi\u2019s weird dreams<\/a>, and exploring the contents of Bowser\u2019s guts as inspiration.<\/p>\n<p class=\"has-text-align-none\"><em>Mario &amp; Luigi: Brothership<\/em>, the first new Mario &amp; Luigi game in nearly a decade, seems content to iterate on past ideas from the franchise. <em>Brothership<\/em> brings a handful of new ideas to the Mario &amp; Luigi formula, but only a few of them make the 20-year-old franchise feel fresh.<\/p>\n<p class=\"has-text-align-none\"><em>Brothership<\/em> begins with Mario and Luigi slipping through a portal that transports them from the Mushroom Kingdom to a new destination known as Concordia. Their arrival is good news for the residents of Concordia, who have recently had their sacred Uni-Tree destroyed and seen their vast continent splintered into a series of floating islands. Bad guys are to blame. With Mario and Luigi\u2019s help, and a seaworthy ship\/landmass known as Shipshape Island, the Concordians hope to piece their home back together.<\/p>\n<p class=\"has-text-align-none\">Aiding Mario and Luigi on their <em>Brothership<\/em> journey is a long list of NPCs, almost all of whom are themed around electrical plugs. There\u2019s the piglike Snoutlet, who serves as a guide and interpreter throughout the story; Connie, a plucky Wattanist who tends to a budding new growth of the Uni-Tree on Shipshape; and Arc, an expert navigator of Concordia\u2019s high seas.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/mario-luigi-brothership-is-only-fine-which-is-too-bad-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"Shipshape Island sails the seas of Concordia and serves as &lt;em&gt;Brothership&lt;\/em&gt;\u2019s home base\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">As the story progresses, and Mario and Luigi bring more scattered bits of Concordia back together, Shipshape becomes filled with dozens more characters: vendors, craftspeople, and quest givers. These folks are full of busywork and side missions for Mario and Luigi, and you\u2019ll always have a stack of surplus things to do through <em>Brothership<\/em>\u2019s story.<\/p>\n<p class=\"has-text-align-none\">Reunifying the islands of Concordia requires traveling across various seas and tracking down new locations. Mario and Luigi launch from a cannon to each island, searching for a lighthouse with a plug that will restore the flow of the Uni-Tree\u2019s natural resource, Connectar. Every island has some sequence of puzzles, obstacles, and quirky characters in need of help that separates the bros from its lighthouse. There are also new and familiar enemies, some of which are indigenous to Concordia and some of which have been sucked in from the Mushroom Kingdom.<\/p>\n<p class=\"has-text-align-none\">Mario and Luigi battle these monsters in turn-based battles that build upon the Mario &amp; Luigi combat formula. Mario and Luigi each get a turn and are controlled with bro-specific buttons, either stomping on the heads of baddies or whacking them with a flurry of hammer swings. Each attack requires a careful series of timed button presses that keeps <em>Brothership<\/em>\u2019s combat engaging. The bros can also team up for complex Bros. Attacks, which involve a lengthy series of rapid-fire inputs to pull off. They are engaging, sometimes vexing, and eventually start to wear thin. Battles take a long time, thanks to Bros. Attacks\u2019 lengthy and rubbery animations, but the game introduces new moves and gadgets over time to help spice things up.<\/p>\n<p class=\"has-text-align-none\">Thankfully, many battles can be avoided. Fleeing a fight is always an option (and always successful). You\u2019re just going to miss out on XP and coins that power up Mario and Luigi, so taking part in as many battles as possible feels all but required.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/mario-luigi-brothership-is-only-fine-which-is-too-bad-2.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"Battle Plugs add big, flashy effects to Mario &amp; Luigi\u2019s familiar combat\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">The input-heavy combat and flashy Bros. Attacks will feel very familiar to longtime Mario &amp; Luigi fans. To mix things up, <em>Brothership<\/em> introduces a new system called Battle Plugs, items that give Mario and Luigi extra offensive and defensive powers in battle. Battle Plugs add special effects to the bros\u2019 attacks, unleashing explosive shockwaves or a storm of spiked balls on foes. They can even automate some moves, with certain combinations unlocking other effects in battle. Selecting which Battle Plugs fit each combat situation helps keep combat feeling engaging. You\u2019re forced to experiment with multiple plug loadouts, as they lose juice over time and need to be recharged.&nbsp;<\/p>\n<p class=\"has-text-align-none\">As Mario and Luigi level up and acquire new types of gear, like superpowered overalls and special gloves,&nbsp;you\u2019ll have the option to customize them to fit your play style. In my playthrough, I steered Mario to be my go-to jump attacker \u2014 he <em>was<\/em> Jumpman, after all \u2014 and Luigi to focus on hammer skills. While neither plays radically differently, it was fun to try to min-max each brother to fit my fantasy of how their personalities factor into how they play.<\/p>\n<p class=\"has-text-align-none\">Across Concordia\u2019s islands, Mario and Luigi are asked to complete tasks and solve puzzles for various characters. These moments often require players to use another new feature in <em>Brothership<\/em>: Luigi Logic. At certain points in the game, Luigi will have a bright idea about how to bypass obstacles or move through the environment in a new way. Luigi Logic is how players learn to transform Mario and Luigi into new forms; one turns them from a tangoing duo into a spinning UFO; another turns them into a rolling ball, so they can navigate pipe puzzles, not unlike Samus Aran morph-balling through the Metroid games. Luigi Logic also offloads mundane tasks to Luigi; he\u2019ll smash boxes and grab coins so Mario can stay focused on the task at hand.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/mario-luigi-brothership-is-only-fine-which-is-too-bad-3.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"Luigi has an idea\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Luigi Logic eventually works its way into battles. The game\u2019s biggest boss fights often involve Luigi noticing some unique feature of a boss fight arena, then performing a situationally unique Bros. Attack. That helps break up some of the game\u2019s more laborious battles, which can start to feel repetitive pretty quickly.&nbsp;<\/p>\n<p class=\"has-text-align-none\">Repetitiveness is <em>Mario &amp; Luigi: Brothership<\/em>\u2019s greatest sin. Whether it\u2019s the game\u2019s turn-based battles, which always feel just a <em>little bit<\/em> too long, numerous fetch quests that require excess travel, or some bit of superfluous dialogue, I found myself bothered by <em>Brothership<\/em>\u2019s lack of brevity. Every time the fast-forward prompt popped up in the bottom right of the screen, I furiously pressed it.<\/p>\n<p class=\"has-text-align-none\">It doesn\u2019t help that the story of <em>Mario &amp; Luigi: Brothership<\/em> isn\u2019t particularly compelling. A group of bad guys known as Zokket and the Extension Corps \u2014 a very good name, mind you \u2014 are responsible for nearly every bad thing that\u2019s befallen Concordia, and you spend most of <em>Brothership<\/em>\u2019s swollen story chasing them. There are a handful of side stories involving the NPCs you pal around with and some familiar allies from the Mushroom Kingdom, but none of them are especially interesting. More grave, however, is the humor of <em>Brothership<\/em>. Mario and Luigi\u2019s RPG spinoffs are often delightfully absurd and packed with jokes, but <em>Brothership<\/em>\u2019s attempts at humor often fall flat. Strangely, the game seems to recognize its reliance on bad puns and dad jokes; there are multiple moments of dead silence to punctuate a joke and characters groaning at the game\u2019s goofs.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/mario-luigi-brothership-is-only-fine-which-is-too-bad-4.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"Mario and Luigi\u2019s evolving Bros. Moves help them overcome obstacles \u2014\u00a0plus they look cute\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">The action and leveling up of Mario and Luigi are the better parts of <em>Brothership<\/em>. There is a long, long list of Bros. Attacks, unlockable items and gear, Battle Plugs, and craftable things to employ in battle. There\u2019s even a fishing minigame, reaffirming Mario and Luigi\u2019s RPG bona fides.<\/p>\n<p class=\"has-text-align-none\">It\u2019s been a long wait for a new Mario &amp; Luigi game, so <em>Brothership<\/em> is welcome in at least bringing the franchise back. But Nintendo\u2019s new game takes fewer, far less interesting risks at reimagining the Mario &amp; Luigi brand of action-RPG gameplay compared to its predecessors. Instead, <em>Mario &amp; Luigi: Brothership<\/em>, with its roughly 25-hour story and an endless list of things to check off, seems to have learned an unfortunate lesson from other RPGs, favoring <a href=\"https:\/\/www.polygon.com\/reviews\/24078968\/final-fantasy-7-rebirth-review\">bloat<\/a> over reinvention.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<p class=\"has-text-align-none\">Mario &amp; Luigi: Brothership<em>&nbsp;will be released Nov. 7 on Nintendo Switch. The game was reviewed on Switch using a pre-release download code provided by Nintendo. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find&nbsp;<a href=\"https:\/\/www.polygon.com\/pages\/ethics-statement\">additional information about Polygon\u2019s ethics policy here<\/a>.<\/em><\/p>\n<p><a href=\"https:\/\/www.polygon.com\/review\/473457\/mario-luigi-brothership-review-nintendo-switch\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nintendo\u2019s Mario &amp; Luigi series has long been home to clever innovations, giving players control of the Super Mario Bros. simultaneously for comical adventures that oftentimes take advantage of the hardware they were designed for. Past games have integrated time travel, Luigi\u2019s weird dreams, and exploring the contents of Bowser\u2019s guts as inspiration. Mario &amp; Luigi: Brothership, the first new Mario &amp; Luigi game in nearly a decade, seems content to iterate on past ideas from the franchise. Brothership brings a handful of new ideas to the Mario &amp; Luigi formula, but only a few of them make the 20-year-old franchise feel fresh. Brothership begins with Mario and Luigi slipping through a portal that transports them from the Mushroom Kingdom to a new destination known&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/mario-luigi-brothership-is-only-fine-which-is-too-bad\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1023332,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1023331","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Mario &#038; Luigi: Brothership is only fine \u2014 which is too bad | Arcader News<\/title>\n<meta name=\"description\" content=\"Nintendo\u2019s Mario &amp; Luigi series has long been home to clever innovations, giving players control of the Super Mario Bros. simultaneously for comical\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/mario-luigi-brothership-is-only-fine-which-is-too-bad\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Mario &#038; 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