{"id":1022457,"date":"2026-01-13T08:43:53","date_gmt":"2026-01-13T08:43:53","guid":{"rendered":"https:\/\/www.polygon.com\/?p=473722"},"modified":"2026-01-13T08:43:53","modified_gmt":"2026-01-13T08:43:53","slug":"metaphor-refantazio-gets-the-details-right-including-the-victory-screen","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/metaphor-refantazio-gets-the-details-right-including-the-victory-screen\/","title":{"rendered":"Metaphor: ReFantazio gets the details right \u2014 including the victory screen"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/metaphor-refantazio-gets-the-details-right-including-the-victory-screen.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">The devil is in the details when it comes to making outstanding games and <em>Metaphor: ReFantazio<\/em> gets a lot of those details right.&nbsp;<\/p>\n<p class=\"has-text-align-none\">Atlus\u2019 foray into creating a game that clearly shares the <a href=\"https:\/\/www.polygon.com\/impressions\/444848\/metaphor-refantazio-preview-pc-ps5-xbox\">tried and true Persona DNA<\/a>, but distinguishes itself as a unique franchise, has already <a href=\"https:\/\/www.polygon.com\/review\/461096\/metaphor-refantazio-review-ps5-ps4-xbox-pc\">impressed its fair share of critics<\/a>. There&#8217;s a lot to love between its compelling fantasy world and endearing character moments. But for me, I adore one single screen: The post-fight victory summary screen.&nbsp;<\/p>\n<p class=\"has-text-align-none\"><em>Metaphor: ReFantazio <\/em>has turn-based combat where you compose a team of fighters with varying roles and specialties. While the game allows players to defeat weaker enemies with real-time combat in the dungeon, you\u2019ll still do plenty of regular turn-based battles. Each time you win a fight against a group of monsters, the screen flashes to a victory screen. It shows your party walking against a red and white background, and information like how much experience and money you earned from the combat.&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/metaphor-refantazio-gets-the-details-right-including-the-victory-screen.gif\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">It sounds kind of simple, but I really can\u2019t get over just how good it looks. The composition and broad stroke of color immediately captivates my attention; The characters strut confidently in perfectly animated, smooth slow motion; and best of all, you\u2019ll be rewarded with additional boosts and a banner that says \u201cUnscathed Victory\u201d if the enemy doesn\u2019t inflict damage on your party.<\/p>\n<p class=\"has-text-align-none\">I really like the post-fight screen, but the UI and menus in general are also stunning. The pause screen makes the protagonist look like a dreamy watercolor painting come to life. According to Katsura Hashino, who has directed several Persona games as well as <em>Metaphor: ReFantazio<\/em>, the menus require a lot of time to make and are \u201c<a href=\"https:\/\/www.theverge.com\/2024\/10\/7\/24262357\/persona-metaphor-menu-design\">actually really annoying<\/a>\u201d to create because the team makes unique designs for every menu.<\/p>\n<p class=\"has-text-align-none\">\u201cWhether it\u2019s the shop menu or the main menu, when you open them up there\u2019s a whole separate program running and a separate design that goes into making it,\u201d Hashino told The Verge.&nbsp;<\/p>\n<p class=\"has-text-align-none\">To me, details like the menu or post-fight screen shine like jewels in the crown of <em>Metaphor: ReFantazio<\/em>. There\u2019s an undeniable confidence that shines through in the little things, and I think it\u2019s a central part of what makes the game so special. Some of the battles or sections of the game can get really tough. You need all the encouragement you can get, and each time I see the screen, I\u2019m left feeling ready to save the world \u2014 one fight at a time.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/playstation\/473722\/metaphor-refantazio-victory-screen-ui-design\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The devil is in the details when it comes to making outstanding games and Metaphor: ReFantazio gets a lot of those details right.&nbsp; Atlus\u2019 foray into creating a game that clearly shares the tried and true Persona DNA, but distinguishes itself as a unique franchise, has already impressed its fair share of critics. There&#8217;s a lot to love between its compelling fantasy world and endearing character moments. But for me, I adore one single screen: The post-fight victory summary screen.&nbsp; Metaphor: ReFantazio has turn-based combat where you compose a team of fighters with varying roles and specialties. While the game allows players to defeat weaker enemies with real-time combat in the dungeon, you\u2019ll still do plenty of regular turn-based battles. Each time you win a&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/metaphor-refantazio-gets-the-details-right-including-the-victory-screen\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1022458,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1022457","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Metaphor: ReFantazio gets the details right \u2014 including the victory screen | Arcader News<\/title>\n<meta name=\"description\" content=\"The devil is in the details when it comes to making outstanding games and Metaphor: ReFantazio gets a lot of those details right.&nbsp; Atlus\u2019 foray into\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/metaphor-refantazio-gets-the-details-right-including-the-victory-screen\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Metaphor: ReFantazio gets the details right \u2014 including the victory screen | Arcader News\" \/>\n<meta property=\"og:description\" content=\"The devil is in the details when it comes to making outstanding games and Metaphor: ReFantazio gets a lot of those details right.&nbsp; 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