{"id":1021373,"date":"2026-01-13T06:38:47","date_gmt":"2026-01-13T06:38:47","guid":{"rendered":"https:\/\/www.polygon.com\/?p=473741"},"modified":"2026-01-13T06:38:47","modified_gmt":"2026-01-13T06:38:47","slug":"what-does-like-a-dragon-yakuza-lose-when-you-take-out-the-games-surreal-humor","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/what-does-like-a-dragon-yakuza-lose-when-you-take-out-the-games-surreal-humor\/","title":{"rendered":"What does Like a Dragon: Yakuza lose when you take out the games\u2019 surreal humor?"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"Kiryu (Ryoma Takeuchi) shirtless staring down a man dressed in a fluffy red getup with a mask\" data-caption=\"\" data-portal-copyright=\"Image: Prime Video\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/what-does-like-a-dragon-yakuza-lose-when-you-take-out-the-games-surreal-humor.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">Sega and <a href=\"https:\/\/www.polygon.com\/24171051\/like-a-dragon-yakuza-show-amazon-prime-video-release-date\">Prime Video\u2019s <em>Like a Dragon: Yakuza<\/em><\/a><em> <\/em>is far from a one-to-one adaptation of 2005\u2019s <em>Yakuza<\/em>, the game it is loosely based on. Like <a href=\"https:\/\/www.polygon.com\/what-to-watch\/23196727\/best-video-game-movies-adaptations-tv-watch-streaming\">Takashi Miike\u2019s 2007 <em>Yakuza: Like a Dragon<\/em><\/a><em>, <\/em>the other previous attempt at a live-action <em>Yakuza <\/em>before it, the show takes certain key elements from an existing compelling narrative foundation and reinterprets them in its own new image, focusing on certain elements of the source material and discarding others. The most immediately evident change from the game<em> <\/em>is its overall darker, more self-serious tone \u2014 unlike the game\u2019s surreal blend of melodramatic twisting crime drama and off-the-wall goofy substories, the show swings the pendulum entirely toward the former. It\u2019s a big swing, considering how strongly associated these wacky elements are with the Like a Dragon<em> <\/em>brand as a whole. But a departure like this begs the inevitable question of adaptation: Does the world of Like a Dragon, the murky, crime-riddled red-light district of Kamurocho, work without the games\u2019 trademark silliness to sometimes enlighten that darkness?<\/p>\n<p class=\"has-text-align-none\">Contrary to popular misinformation across the fan base and subsequent outcry, the show\u2019s divergences from the story, tone, and characters of the games is a feature, not a bug, of the adaptation. Speaking on Ryoma Takeuchi\u2019s Kiryu in <a href=\"https:\/\/www.polygon.com\/24214701\/like-a-dragon-yakuza-tv-show-amazon-prime-video\">an interview with Polygon<\/a>, head of Ryu Ga Gotoku Studio Masayoshi Yokoyama clarified, \u201cIt\u2019s not an imitation or mimicking the game character. It\u2019s more embodying the spirit of him and making him live again as a new character. So there\u2019s no comparison. It\u2019s just something completely different \u2014 and it\u2019s cool.\u201d When <a href=\"https:\/\/www.thegamer.com\/yakuza-tv-series-no-substories\/\">The Gamer<\/a> specifically asked about the presence of substories within the show, the Dragon of Amazon himself, Takeuchi, stated, \u201cWe don&#8217;t have that much in this iteration. I think we&#8217;re digging into the human emotions and the emotional elements of the characters of this iteration. In a positive way, we\u2019re departing from the game at the end of the day.\u201d<\/p>\n<p class=\"has-text-align-none\">To be clear, the tone of the narrative itself aligns well with the tone of the Like a Dragon games\u2019 actual main plots. A serial killer hiding their identity, referred to only by a codename based on the sadistic calling cards of wounds they leave on their victims \u2014 it\u2019s the Devil of Shinjuku in this show, but I could just as easily be describing <a href=\"https:\/\/www.polygon.com\/reviews\/2019\/6\/24\/18701163\/judgment-game-review-playstation-4\">the Mole in <em>Judgment<\/em><\/a>. There\u2019s gripping, twisting mysteries and plots of betrayal within yakuza clans, sacrificing everything for the ones you love and the long-lasting consequences of split-second decisions. This type of dark melodrama is the lifeblood of the games\u2019 core narratives \u2014 what makes this show feel different is the absence of the levity usually found in substories, minigames, and non-playable characters.\u00a0But the Like a Dragon series, even after its explosion in popularity in the last few years, is primarily known to wider audiences for its moments of surreal humor, such as <em><a href=\"https:\/\/www.polygon.com\/2018\/8\/29\/17786580\/yakuza-kiwami-2-review\">Yakuza Kiwami 2<\/a><\/em>\u2019s infamous scene of Kiryu mistakenly walking in on a yakuza group clad in adult diapers.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/what-does-like-a-dragon-yakuza-lose-when-you-take-out-the-games-surreal-humor-1.jpg\" alt=\"Kiryu (Ryoma Takeuchi) walking with his friend and looking cool with shades and a cigarette in a still from Like a Dragon: Yakuza\" title=\"Kiryu (Ryoma Takeuchi) walking with his friend and looking cool with shades and a cigarette in a still from Like a Dragon: Yakuza\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Prime Video\" \/><\/p>\n<p class=\"has-text-align-none\">In the games, substories like these are included as breaks from the tense and often heartbreaking main story. You may have just watched a side character you\u2019ve grown to adore get shot in the chest \u2014 but don\u2019t worry, you can ignore the story for a few minutes and giggle as you watch Kiryu kindly trust a very sketchy palm reader and lose thousands of yen. With the games\u2019 main stories often taking a low end of 20 hours to complete, these lighthearted distractions are important to keep the twisting criminal conspiracies and heavy, bleeding-heart conversations from overwhelming the player. This is not to say the substories can\u2019t also have their own moments of surprisingly touching sincerity \u2014 in <em><a href=\"https:\/\/www.polygon.com\/24047430\/like-a-dragon-infinite-wealth-review-pc-xbox-ps5\">Like a Dragon: Infinite Wealth<\/a><\/em>, the diapered yakuza return to grant a dying woman\u2019s last wish of seeing snow in Hawai\u2019i (it\u2019s shaved ice) \u2014 but their intention is humor first, emotional impact second.<\/p>\n<p class=\"has-text-align-none\">There\u2019s almost nothing like that in Prime Video\u2019s <em>Like a Dragon<\/em>, and it\u2019s for the better. There are certainly reflections of the games\u2019 more subtle moments of deadpan humor\u00a0 \u2014 Kiryu exaggerating terrible Japanese to imitate an ignorant foreigner, a self-proclaimed master thief using the pseudonym \u201cIndy\u201d just for wearing a cowboy hat \u2014 but they\u2019re scattered, fleeting, and understated. There\u2019s levity, but nothing too intense that it\u2019ll take you out of the story. Being taken out of the narrative flow is much more acceptable in a game, where you can pause the story and mess around in Kamurocho at any time, than in a show, where you should be immersed for its whole run time. It\u2019s a type of humor closer to the sardonic smiles of Takeshi Kitano\u2019s yakuza features than the absurdity of the games\u2019 substories; Kitano\u2019s 1993 classic <em>Sonatine<\/em> similarly channels occasional small moments of warmth and levity among a dark yakuza drama, and <em>Like a Dragon<\/em>: <em>Yakuza <\/em>balances this just as well.<\/p>\n<p class=\"has-text-align-none\">The best contrast case for this difference in tone can be found within the ever-changing character of Majima across all three versions of this story. In the original <em>Yakuza<\/em>, Majima is an unpredictable, threatening, and (importantly) rare presence, appearing just a few times to either kidnap Haruka or bring a knife to a fistfight, all set to the sound of his unforgettable deranged cackle. But thanks to his popularity throughout the series, Majima&#8217;s heavily expanded appearance in its remake, <a href=\"https:\/\/www.polygon.com\/2018\/8\/2\/17630668\/yakuza-0-kiwami-remaster-backlog-week\"><em>Yakuza<\/em> <em>Kiwami<\/em><\/a>, becomes a parody of himself. Ryu Ga Gotoku Studio started creating increasingly ridiculous situations for Majima to fight Kiryu \u2014 hiding in oversized traffic cones, dressing up in various disguises, even trying to convince the Dragon he\u2019s actually, truly a zombie at one point \u2014 all while cracking jokes like he didn\u2019t just stab Kiryu 13 times during combat. While ludonarrative dissonance is a given in this medium, all of <em>Kiwami<\/em>\u2019s added silliness has the side effect of making his existing appearances in the story from the original seem almost out of character; why is the funny eyepatch guy now holding an innocent woman at knifepoint?<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/11\/what-does-like-a-dragon-yakuza-lose-when-you-take-out-the-games-surreal-humor-2.jpg\" alt=\"Majima (Munetaka Aoki) looking shocked with an eyepatch while hugging a bloody poll in Like a Dragon: Yakuza\" title=\"Majima (Munetaka Aoki) looking shocked with an eyepatch while hugging a bloody poll in Like a Dragon: Yakuza\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Prime Video\" \/><\/p>\n<p class=\"has-text-align-none\"><em>Like a Dragon: Yakuza<\/em>\u2019s adaptation of Majima instead does away with any pretense of wackiness and focuses on what initially made Majima so memorable. In his first action sequence, Majima quite nonchalantly starts a shootout in the crowded Theater Square, unbothered by the possibility of catching Kiryu, Nishiki, and other innocent people in the crossfire while he aims for his target. The brothers are appropriately terrified, and the audience should be too; this Majima is one who will grin over your corpse. While he does have his moments of comedy amid bloodshed, they\u2019re included to demonstrate his outlook that even life and death are something of a joke to him, rather than making a joke of the man himself.<\/p>\n<p class=\"has-text-align-none\">The Yakuza<em> <\/em>series conceptually seems almost impossible to adapt: bringing forward everything from a series so tied to its successful tonal dissonance between story and gameplay into a non-playable medium seems a Sisyphean task. In truth, the answer is to not try to bring forward everything \u2014 just what the adaptation needs for its own story. Takashi Miike\u2019s <em>Yakuza: Like a Dragon <\/em>departed from the source material almost entirely in its story, adding in an entire unrelated subplot of bank robbers, cutting almost all of Nishiki\u2019s screen time prior to the final showdown, and making it a bizarre black comedy close to Miike\u2019s other yakuza films. But even still, Miike chose to include the sillier elements of the games without change; Kiryu visibly uses his fiery, supernatural \u201cHeat\u201d power during fights, and pauses while fighting Nishiki to chug a Staminan energy drink and restore his health.\u00a0<\/p>\n<p class=\"has-text-align-none\">The team behind <em>Like a Dragon: Yakuza <\/em>knew that these wacky aspects weren\u2019t appropriate to the story they wanted to tell, and instead stuck closer to the original\u2019s sincere core of brotherly betrayal, unbreakable bonds despite hardship, and visceral, believable street fighting. The powerful emotional resonance and connection between \u2014 and to \u2014 the characters birthed from these vital tenets is evidently what they wanted the show to bring forward from the game, as mentioned by Takeuchi. The whimsy and humor granted by the side content and substories is undeniably important to the games\u2019 identity, but the Like a Dragon series, regardless of adaptation or original, lives and dies by the strength of its story and characters \u2014 smiling at Kiryu\u2019s hijinks around Kamurocho can\u2019t hit the same without first building a strong connection to the Dragon.\u00a0<\/p>\n<p class=\"has-text-align-none\">Even with its changes and additions to the story, the show is recognisably a reverent adaptation of the game \u2014 it\u2019s just that having a different team of creatives behind an adaptation is inevitably going to result in a slightly different vision. That\u2019s what adaptations are for! It\u2019s a testament to how carefully the original <em>Yakuza<\/em> balances its tone that both of these live-action adaptations still <em>feel<\/em> like <em>Yakuza <\/em>in their own way, despite neither being close to a one-to-one adaptation. After all, what makes the Like a Dragon games so special isn\u2019t just the comedy on the surface. It\u2019s the pain, strength, and hope always lurking just below; the team clearly understands this, and it shows in their art.<\/p>\n<p class=\"has-text-align-none\">Besides, there\u2019s still one clip of Takeuchi that\u2019s right out of the games: <a href=\"https:\/\/www.youtube.com\/watch?v=4ghmiGxMNc4\">a karaoke performance of \u201cBaka Mitai,\u201d<\/a> Kiryu\u2019s most famous song and arguably the most well-known part of the games as a whole. It\u2019s wisely not included in the actual series, but by being released separately, there\u2019s still some love shown to the more eccentric side of Like a Dragon without harming the show\u2019s tone. It also doesn\u2019t hurt that Takeuchi, while no Takaya Kuroda, is a solid singer himself.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<p class=\"has-text-align-none\">Like a Dragon: Yakuza<em> season 1 is now streaming in full on Prime Video<\/em>.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/tv\/473741\/amazon-yakuza-like-dragon-adaptation-good-season\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sega and Prime Video\u2019s Like a Dragon: Yakuza is far from a one-to-one adaptation of 2005\u2019s Yakuza, the game it is loosely based on. Like Takashi Miike\u2019s 2007 Yakuza: Like a Dragon, the other previous attempt at a live-action Yakuza before it, the show takes certain key elements from an existing compelling narrative foundation and reinterprets them in its own new image, focusing on certain elements of the source material and discarding others. The most immediately evident change from the game is its overall darker, more self-serious tone \u2014 unlike the game\u2019s surreal blend of melodramatic twisting crime drama and off-the-wall goofy substories, the show swings the pendulum entirely toward the former. It\u2019s a big swing, considering how strongly associated these wacky elements are with&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/what-does-like-a-dragon-yakuza-lose-when-you-take-out-the-games-surreal-humor\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1021374,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1021373","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>What does Like a Dragon: Yakuza lose when you take out the games\u2019 surreal humor? | Arcader News<\/title>\n<meta name=\"description\" content=\"Sega and Prime Video\u2019s Like a Dragon: Yakuza is far from a one-to-one adaptation of 2005\u2019s Yakuza, the game it is loosely based on. 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