{"id":1017757,"date":"2026-01-12T11:35:46","date_gmt":"2026-01-12T11:35:46","guid":{"rendered":"http:\/\/q2P3CVESYwA8euzZsPHygT"},"modified":"2026-01-12T11:35:46","modified_gmt":"2026-01-12T11:35:46","slug":"concord-isnt-coming-back-and-the-developer-is-done-for-too-sony-says-it-considered-its-options-and-apparently-the-best-path-forward-is-to-permanently-sunset-the-game-and-close-the-studio","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/concord-isnt-coming-back-and-the-developer-is-done-for-too-sony-says-it-considered-its-options-and-apparently-the-best-path-forward-is-to-permanently-sunset-the-game-and-close-the-studio\/","title":{"rendered":"Concord isn&#8217;t coming back, and the developer is done for too: Sony says it considered its options and apparently &#8216;the best path forward is to permanently sunset the game and close the studio&#8217;"},"content":{"rendered":"<article>\n<p>It looks like Concord won&#8217;t be making the comeback I <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/sonys-failed-shooter-concord-has-been-updated-dozens-of-times-on-steam-in-october-and-im-starting-to-feel-a-comeback\/\"><u>predicted<\/u><\/a>, as Sony announced today that the game will not be brought back, and developer Firewalk Studio is being closed.<\/p>\n<p>&#8220;As announced in early September &#8230; certain aspects of Concord were exceptional, but others did not land with enough players, and as a result we took the game offline,&#8221; Sony Interactive Entertainment studio business group CEO Hermen Hulst said in a PlayStation Studios <a data-analytics-id=\"inline-link\" href=\"https:\/\/sonyinteractive.com\/en\/news\/blog\/an-update-from-playstation-studios\/\" target=\"_blank\" rel=\"noopener\"><u>update<\/u><\/a>. &#8220;We have spent considerable time these past few months exploring all our options.<\/p>\n<p>&#8220;After much thought, we have determined the best path forward is to permanently sunset the game and close the studio.\u202f\u202f\u202fI want to thank all of Firewalk for their craftsmanship, creative spirit and dedication.&#8221;<\/p>\n<p>Hulst said in the message that he is &#8220;a big believer in the benefits of embracing creative experimentation and developing new IP,&#8221; but added that &#8220;sustainable financials&#8221; are critical, and that&#8217;s where Concord missed the mark badly. Via <a data-analytics-id=\"inline-link\" href=\"https:\/\/steamdb.info\/app\/2443720\/charts\/#1m\" target=\"_blank\" rel=\"noopener\">SteamDB<\/a>, it had an all-time peak concurrent player count on Steam of just 660, a number that dropped off quickly over the week after launch.<\/p>\n<p>&#8220;The PvP first person shooter genre is a competitive space that\u2019s continuously evolving, and unfortunately, we did not hit our targets with this title,&#8221; Hulst wrote. &#8220;We will take the lessons learned from Concord and continue to advance our live service capabilities to deliver future growth in this area.&#8221;=<\/p>\n<p>In a final message on <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/FirewalkStudios\/status\/1851327043956592781\" target=\"_blank\" rel=\"noopener\">X<\/a> posted shortly after Sony&#8217;s announcement went live, Firewalk Studios paid tribute to the accomplishments of its &#8220;incredible team,&#8221; and defended Concord as &#8220;a great FPS experience &#8230; even if it landed much more narrowly than hoped against a heavily consolidated market.&#8221;<\/p>\n<p>&#8220;We took some risks along the way\u2014marrying aspects of card battlers and fighting games with first-person-shooters\u2014and although some of these and other aspects of the IP didn\u2019t land as we hoped, the idea of putting new things into the world is critical to pushing the medium forward,&#8221; the studio wrote.<\/p>\n<p>&#8220;The talent at Firewalk and the level of individual craft is truly world-class, and teams within Sony Interactive Entertainment and across the industry will be fortunate to work with them. Please reach out to Recruiting at PlayStation for inquiries, and thank you to all the very many teams, partners and fans who supported us along the way.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1055px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:174.22%;\"><img id=\"NPGRPEed94XhaciAYSN7B7\" name=\"firewalk\" alt=\"Firewalk is signing off one last time.Firewalk began with the idea of bringing the joy of multiplayer to a larger audience. Along the way we assembled an incredible team who were able to:- Navigate growing a new startup into a team during a global pandemic: Firewalk was founded in 2018 and was very small for its first couple years, only entering full Production in 2022.- Build a new, customized next-generation FPS engine in Unreal 4 -> 5, delivering top-tier gameplay feel, beautiful worlds, and a performant 60fps technical experience on a stable and scalable backend on PS5 and PC to hundreds of thousands of players in our beta.- Manage an acquisition \/ integration while readying technical and preliminary tests.- And ultimately ship and deliver a great FPS experience to players- even if it landed much more narrowly than hoped against a heavily consolidated market.We took some risks along the way \u2013 marrying aspects of card battlers and fighting games with first-person-shooters \u2013 and although some of these and other aspects of the IP didn\u2019t land as we hoped, the idea of putting new things into the world is critical to pushing the medium forward.The talent at Firewalk and the level of individual craft is truly world-class, and teams within Sony Interactive Entertainment and across the industry will be fortunate to work with them. Please reach out to Recruiting at PlayStation for inquiries, and thank you to all the very many teams, partners and fans who supported us along the way.See you in the Tempest.- Firewalk Studios\u2026[end transmission]&#8221; src=&#8221;https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/concord-isnt-coming-back-and-the-developer-is-done-for-too-sony-says-it-considered-its-options-and-apparently-the-best-path-forward-is-to-permanently-sunset-the-game-and-close-the-studio.png&#8221; mos=&#8221;&#8221; align=&#8221;middle&#8221; fullscreen=&#8221;1&#8243; width=&#8221;1055&#8243; height=&#8221;1838&#8243; attribution=&#8221;&#8221; endorsement=&#8221;&#8221; class=&#8221;expandable&#8221;><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Firewalk Studios (Twitter))<\/span><\/figcaption><\/figure>\n<p>It&#8217;s a sad but unsurprising ending to one of the biggest, most infamous flops in videogame history. After more than five years of development and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/uh-oh-i-played-7-hours-of-concord-this-weekend-and-immediately-want-back-in\/\"><u>positive early impressions<\/u><\/a>, including from Sony\u2014which liked Concord so much it <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/sony-likes-this-studios-unannounced-service-game-so-much-it-bought-it\/\"><u>bought the studio<\/u><\/a>\u2014Concord <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/concord-review\/\"><u>landed with a thud<\/u><\/a> and flamed out almost immediately. Sony halted sales of the game less than two weeks after it went live, and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/concord-is-being-taken-offline-this-week-as-sony-looks-to-explore-options-that-will-better-reach-our-players\/\"><u>took it offline completely<\/u><\/a> on September 6.<\/p>\n<p>Ongoing updates to the game on Steam led me to think that a comeback might be in the making, presumably as a free-to-play game\u2014Concord originally released with a $40 price tag, which surely did it no good\u2014but by closing Firewalk <em>and<\/em> explicitly burying Concord, Sony is leaving no doubt that it wants this whole episode gone and forgotten.<\/p>\n<p>Unrelated to Concord, Sony is simultaneously closing its mobile studio Neon Koi. A <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.bloomberg.com\/news\/articles\/2024-10-29\/playstation-shutters-studio-behind-concord-video-game-flop?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTczMDIyNjc3OCwiZXhwIjoxNzMwODMxNTc4LCJhcnRpY2xlSWQiOiJTTTRQQklUMEcxS1cwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.DvP8xGosBnB6En-xAr9nfmMVC2TrRZtvFS4TcInSN4I\" target=\"_blank\" rel=\"noopener\">Bloomberg<\/a> report says that between the two closures, about 210 people have been put out of work, although some will find jobs at other Sony studios: Hulst said in his message that &#8220;we will work to find placement for some of those impacted within our global community of studios where possible.&#8221;<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/concord-isnt-coming-back-and-the-developer-is-done-for-too-sony-says-it-considered-its-options-and-apparently-the-best-path-forward-is-to-permanently-sunset-the-game-and-close-the-studio\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It looks like Concord won&#8217;t be making the comeback I predicted, as Sony announced today that the game will not be brought back, and developer Firewalk Studio is being closed. &#8220;As announced in early September &#8230; certain aspects of Concord were exceptional, but others did not land with enough players, and as a result we took the game offline,&#8221; Sony Interactive Entertainment studio business group CEO Hermen Hulst said in a PlayStation Studios update. &#8220;We have spent considerable time these past few months exploring all our options. &#8220;After much thought, we have determined the best path forward is to permanently sunset the game and close the studio.\u202f\u202f\u202fI want to thank all of Firewalk for their craftsmanship, creative spirit and dedication.&#8221; Hulst said in the message&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/concord-isnt-coming-back-and-the-developer-is-done-for-too-sony-says-it-considered-its-options-and-apparently-the-best-path-forward-is-to-permanently-sunset-the-game-and-close-the-studio\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1017758,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1017757","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Concord 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