{"id":1014167,"date":"2026-01-11T22:52:49","date_gmt":"2026-01-11T22:52:49","guid":{"rendered":"https:\/\/www.polygon.com\/?p=468625"},"modified":"2026-01-11T22:52:49","modified_gmt":"2026-01-11T22:52:49","slug":"the-critical-role-cast-explores-big-wins-and-hard-decisions-on-vox-machina-season-3","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-critical-role-cast-explores-big-wins-and-hard-decisions-on-vox-machina-season-3\/","title":{"rendered":"The Critical Role cast explores big wins and hard decisions on Vox Machina season 3"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"Elf druid Keyleth, in closeup, looks sad and somber in The Legend of Vox Machina season 3\" data-caption=\"\" data-portal-copyright=\"Image: Prime Video\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/the-critical-role-cast-explores-big-wins-and-hard-decisions-on-vox-machina-season-3.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">The third season of the animated series <em>The Legend of Vox Machina <\/em>is now streaming in full, and the <a href=\"https:\/\/www.polygon.com\/critical-role\">Critical Role<\/a> role-playing team is ready to talk about it \u2014&nbsp;without digging into spoilers just yet.<\/p>\n<p class=\"has-text-align-none\">At the annual Fantastic Fest film festival in Austin, Texas, Polygon sat down at the table with <em>Legend of Vox Machina<\/em> writer-producer Travis Willingham (the voice of goliath barbarian Grog Strongjaw) and writers Marisha Ray (half-elf druid Keyleth), and Liam O\u2019Brien (multiclass elf Vax\u2019ildan) to unpack their personal <a href=\"https:\/\/criticalrole.fandom.com\/wiki\/Critical_Role:_Grog%27s_One-Shot\/Transcript\">\u201cregerts\u201d<\/a> and wins from <em>The Legend of Vox Machina<\/em> season 3 \u2014&nbsp;and consider how their approach to the show has changed over three seasons of growing involvement and growing confidence.<\/p>\n<p class=\"has-text-align-none\"><em>This interview has been edited for clarity and concision.<\/em><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/the-critical-role-cast-explores-big-wins-and-hard-decisions-on-vox-machina-season-3-1.jpg\" alt=\"The dragon Thordak confronts the members of Vox Machina, with Pike at the front of the group, outlined in blazing light, in The Legend of Vox Machina season 3\" title=\"The dragon Thordak confronts the members of Vox Machina, with Pike at the front of the group, outlined in blazing light, in The Legend of Vox Machina season 3\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Prime Video\" \/><\/p>\n<p class=\"has-text-align-none\"><strong>Polygon: By the time you started making season 3 of<\/strong><strong><em> Legend of Vox Machina<\/em><\/strong><strong>, how had the process or your level of input changed in terms of making sure the show got your characters right?<\/strong><\/p>\n<p class=\"has-text-align-none\"><strong>Marisha Ray: <\/strong>We are deeply, deeply in the weeds \u2014 especially Travis and Sam Riegel, leading the charge every step of the way. The rest of us have full control over our character voices. A lot of times, we\u2019ll go into the writers room \u2014 we start every season being like, <em>These are the moments that it would be a dream to hit<\/em>, with acknowledgement that we might not get there, but trying to honor a lot from the campaign as much as possible.<\/p>\n<p class=\"has-text-align-none\">I do feel like it\u2019s gotten smoother, in the sense that the wheels are greased now. It\u2019s much more seamless. The writers we work with, the artists as well, they\u2019re getting to know these characters as deeply as we have. So I think the process has become a lot more of a well-oiled machine.<\/p>\n<p class=\"has-text-align-none\"><strong>Liam O\u2019Brien: <\/strong>I think that Sam and Travis especially have layers and layers of experience now doing it, so nothing throws them. [<em>To Travis<\/em>] Well, I don\u2019t know if things threw you \u2014 but you just are so experienced with it now that it\u2019s that well-oiled machine Marisha talked about. Marisha and I have joined the fold as writers on the show, so we\u2019ve just gotten more involved in that way. [<em>Marisha and Travis applaud lightly<\/em>]<\/p>\n<p class=\"has-text-align-none\"><strong>Travis Willingham:<\/strong> [<em>Whispers<\/em>] Golf clap. Golf clap.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/the-critical-role-cast-explores-big-wins-and-hard-decisions-on-vox-machina-season-3-2.jpg\" alt=\"Vex the elf looks grim in season 3 of The Legend of Vox Machina\" title=\"Vex the elf looks grim in season 3 of The Legend of Vox Machina\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Prime Video\" \/><\/p>\n<p class=\"has-text-align-none\"><strong>O\u2019Brien: <\/strong>And we\u2019ve looked for ways <a href=\"https:\/\/www.polygon.com\/critical-role\/463196\/legend-vox-machina-exandria-unlimited-calamity-crossover\">which you\u2019ll find in this current season<\/a> \u2014 after the Vox Machina campaign ended on our channel, we continued to tell stories, and the world and history just ballooned outward and became more dense. And we\u2019ve enjoyed finding little elements from other places to enrich the Vox Machina story. That history exists, so it makes sense that it would be in [the show].<\/p>\n<p class=\"has-text-align-none\"><strong>Willingham: <\/strong>Yeah, I think in seasons 1 and 2, we were trying to figure out how we would squish 25-plus hours of gameplay down into six hours, and we\u2019ve figured that out now. So that\u2019s good. And the cast \u2014 they are planted in the writers room like snipers. It is great to see them listen to ideas that are being thrown out, storyline changes that are being entertained, and then coming up with dialogue on the fly and other ideas. [It\u2019s great] just watching that creativity spark back and forth across the room.<\/p>\n<p class=\"has-text-align-none\">But as Liam said, I think what\u2019s most interesting about season 3 is that we\u2019re starting to pull in other things from different parts of the universe, to really tee up where the new version of the story can go. I think season 1 and 2 were about delivering the Briarwood arc and setting up the Chroma Conclave arc in a way that was very close to faithful to the canonical representation from the livestream. And now we\u2019re trying to unsettle our audience a little bit, <a href=\"https:\/\/www.polygon.com\/critical-role\/466215\/legend-vox-machina-percy-cast-death-episode-7\">trying to make \u2019em guess about where things are going<\/a>.<\/p>\n<p class=\"has-text-align-none\"><strong>Can any of you think of anything you sniped? Have you pointed at a change or a line of dialogue and said, \u201cOh, I don&#8217;t think my character would do that, or say that\u201d?<\/strong><\/p>\n<p class=\"has-text-align-none\">[<em>All three, overlapping emphatically: \u201cOh yes \/ yeah \/ definitely\u201d<\/em>]<\/p>\n<p class=\"has-text-align-none\"><strong>Willingham: <\/strong>All the time. <em>All<\/em> the time. I would say everyone is so dialed into their characters that as we\u2019re exploring these things \u2014 it can be as small as a dialogue tweak or change. Taliesin Jaffe is probably one of the best at making his lines be as Percival de Rolo as possible. But we\u2019ll also give arc notes, emotional notes, we\u2019ll ask questions, give suggestions. We give action suggestions, sometimes: \u201cMy character wouldn\u2019t fight up close like this, they\u2019d want to stay farther away.\u201d \u201cDon&#8217;t forget about this thing that I used a lot in the game.\u201d All sorts of stuff.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/the-critical-role-cast-explores-big-wins-and-hard-decisions-on-vox-machina-season-3-3.jpg\" alt=\"The member of Vox Machina stand outside a darkened prison cell, with various dubious or concerned looks on their face in The Legend of Vox Machina season 3\" title=\"The member of Vox Machina stand outside a darkened prison cell, with various dubious or concerned looks on their face in The Legend of Vox Machina season 3\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Prime Video\" \/><\/p>\n<p class=\"has-text-align-none\"><strong>Ray:<\/strong> Yeah, I think we\u2019re in a very unique situation \u2014 and the writers will tell you the same thing. It\u2019s not often when working on an adaptation that you get not only the executive producers and creators of the story in the room, but also the people who created the characters.<\/p>\n<p class=\"has-text-align-none\">I think early on, there was probably a little bit of nerves from some of the writers on that, and being like, [<em>long, nervous groan<\/em>] <em>I don&#8217;t want to mess this up. How much freedom do I have??<\/em> There was a learning curve for us as well, to know that some things that were very nuanced, or took an incredibly long amount of time to develop in the campaign, you kind of need to nail in one act of an episode.<\/p>\n<p class=\"has-text-align-none\"><strong>Willingham:<\/strong> And now [the writers are] just irreverent. They don\u2019t care what we think!<\/p>\n<p class=\"has-text-align-none\"><strong>O\u2019Brien: <\/strong>It was a learning curve. I remember early in the process of making the animated shows, going, <em>Nnnnng! I&#8217;m holding my baby so tightly!<\/em> But at this point, it\u2019s proven, and the heart and the essence of the story is so beautifully wrought that I think all of us were able to relax into it. On the flip side, with the writers, I multiple times remember writers besides us saying, \u201cIt\u2019s so great to have\u2014\u201d Well, at first it was, <em>Oh my God, the creators are here.<\/em> If you&#8217;re writing <em>Snow White<\/em>, you don&#8217;t typically have Snow White in the room going, \u201cThat\u2019s not what I would do.\u201d So it\u2019s like having a creative Clippy in the room, which you can either listen to or\u2014<\/p>\n<p class=\"has-text-align-none\"><strong>Willingham: <\/strong>Or \u201cShut up!\u201d<\/p>\n<p class=\"has-text-align-none\"><strong>Ray:<\/strong> That [reference is] so 2005 of you.<\/p>\n<p class=\"has-text-align-none\"><strong>\u201cYou seem to be trying to write a romance between these two characters!\u201d<\/strong><\/p>\n<p class=\"has-text-align-none\"><strong>O\u2019Brien:<\/strong> \u201cHave you considered dying instead?\u201d<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/the-critical-role-cast-explores-big-wins-and-hard-decisions-on-vox-machina-season-3-4.jpg\" alt=\"Various members of The Legend of Vox Machina\u2019s support cast stand on a dark balcony with their backs to the camera, looking up at a starry sky with a blue moon, a pink moon, and a blazing comet\" title=\"Various members of The Legend of Vox Machina\u2019s support cast stand on a dark balcony with their backs to the camera, looking up at a starry sky with a blue moon, a pink moon, and a blazing comet\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\"><strong>In the spirit of killing your darlings, is there anything your character did in the campaign that you were sorry to lose in the adaptation?<\/strong><\/p>\n<p class=\"has-text-align-none\"><strong>Willingham: <\/strong>We haven\u2019t touched on it, and I don\u2019t know if we will, but \u2014 Grog\u2019s bag of holding from the campaign at this point had accumulated a grotesque number of body parts. There were orc limbs, there were all sorts of monster appendages and guts, different rocks for no reason, pieces of armor. And, y\u2019know, it\u2019s not refrigerated in there. So things would come out in, as Matthew Mercer likes to say, a slaw. We never quite found the right moment to make that bag as disgusting as it possibly could have been. It\u2019s just an 80-gallon bucket of clam chowder.<\/p>\n<p class=\"has-text-align-none\"><strong>O\u2019Brien: <\/strong>Because things are so condensed, there have been many guest players at our table over the years that we haven\u2019t found a way [to get onto the show]. Like, Felicia Day as Lyra the wizard stands out in my memory. We\u2019ve pulled in a few of those people, but there just is not a lot of real estate, so we\u2019ve had to be economical with everything.<\/p>\n<p class=\"has-text-align-none\"><strong>Ray: <\/strong>Yeah, that\u2019s probably the biggest tragedy. Same with NPCs. You can\u2019t always fit all of \u2019em. Sometimes we try to combine NPCs, or moments, even. We haven\u2019t gone into anything with the Trickfoots with Pike, and how they kind of came out of nowhere, and were not great people. So there\u2019s stuff like that. Maybe we\u2019ll see if we can honor it down the road. There are even lines \u2014 I was actually just talking about this with one of our writers the other day. There are a few lines, especially of stuff that Taliesin had said in-game, where you\u2019re like, \u201cWe\u2019ve gotta get that in there.\u201d And sometimes even with individual one-liners, you&#8217;re like, \u201cBut<em> how<\/em>?\u201d [<em>Everyone laughs<\/em>] \u201cIt&#8217;s not <em>relevant<\/em>!\u201d You try to find it, though.<\/p>\n<p class=\"has-text-align-none\"><strong>O\u2019Brien: <\/strong>Sometimes we try to capture something that took a couple of episodes or games to get through, and it\u2019s just a single frame of animation. I\u2019m just trying to give a nod to it.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/the-critical-role-cast-explores-big-wins-and-hard-decisions-on-vox-machina-season-3-5.jpg\" alt=\"Pike, Grog, and Keyleth sit around a fire at night talking in The Legend of Vox Machina season 3\" title=\"Pike, Grog, and Keyleth sit around a fire at night talking in The Legend of Vox Machina season 3\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Prime Video\" \/><\/p>\n<p class=\"has-text-align-none\"><strong>What\u2019s the flip side of that? What did your character gain in this season that you were excited about?<\/strong><\/p>\n<p class=\"has-text-align-none\"><strong>Ray: <\/strong>I mean, I think the beauty of what we\u2019re doing is, you can show a lot of perspectives or things that might\u2019ve happened that we didn\u2019t really act out in the game. In campaign one, there was a time where we kind of took an in-game yearlong break where the characters went off, did other things, accomplished some personal drives that they had, and we get to see that. So with Keyleth, you get to see her journey to the Earth Ashari, and go through her Earth Ashari trials.<\/p>\n<p class=\"has-text-align-none\">That was something in the campaign that we just kind of went, <em>This happened! Now she can turn into an Earth elemental! Isn\u2019t that cool?<\/em> So I think being able to flesh out \u2014 when you\u2019re playing Dungeons &amp; Dragons and you level up, a lot of times, it\u2019s picking a spell out of a book and writing it down and you\u2019re like, <em>I can just do that now.<\/em> But the show allows us to explore how those characters get those abilities and grow. I think that\u2019s always fun.<\/p>\n<p class=\"has-text-align-none\"><strong>O\u2019Brien: <\/strong>I just like Vax\u2019s continuing evolution in his relationship with the Matron of Ravens, and where he ends the season, where it\u2019s less of a cat being dragged kicking and screaming into a bathtub, which was kind of <a href=\"https:\/\/www.polygon.com\/reviews\/23551992\/legend-vox-machina-critical-role-season-2-review-release-date\">season 2<\/a> for him, and more coming to terms with it.<\/p>\n<p class=\"has-text-align-none\"><strong>Willingham: <\/strong>The thing I love isn\u2019t necessarily for Grog. But for Pike Trickfoot \u2014 Ashley Johnson wasn\u2019t around very much [in season 2] because of her shooting on a show in New York. And so she was constantly in and out, and she would miss parts of the storyline. So we took an opportunity to pad her storyline [in season 3] and really bring her more into the way season 3 develops. In future seasons, we really tee her up nicely for a bit more of a meatier bone to chew. And she\u2019s such a force of nature that putting the screws to Ashley is always going to be really fun to watch. So I think that\u2019s the thing I like the most.<\/p>\n<p class=\"has-text-align-none\"><strong>O\u2019Brien: <\/strong>I\u2019ll also toss in that what I love about season 3, is the progression of the romantic threads, where they go, how they relate to each other. Where they end in this campaign is pretty incredible.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/critical-role\/468625\/vox-machina-season-3-recap-cast-interview\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The third season of the animated series The Legend of Vox Machina is now streaming in full, and the Critical Role role-playing team is ready to talk about it \u2014&nbsp;without digging into spoilers just yet. At the annual Fantastic Fest film festival in Austin, Texas, Polygon sat down at the table with Legend of Vox Machina writer-producer Travis Willingham (the voice of goliath barbarian Grog Strongjaw) and writers Marisha Ray (half-elf druid Keyleth), and Liam O\u2019Brien (multiclass elf Vax\u2019ildan) to unpack their personal \u201cregerts\u201d and wins from The Legend of Vox Machina season 3 \u2014&nbsp;and consider how their approach to the show has changed over three seasons of growing involvement and growing confidence. This interview has been edited for clarity and concision. Polygon: By the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-critical-role-cast-explores-big-wins-and-hard-decisions-on-vox-machina-season-3\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1014168,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1014167","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Critical Role cast explores big wins and hard decisions on Vox Machina season 3 | Arcader News<\/title>\n<meta name=\"description\" content=\"The third season of the animated series The Legend of Vox Machina is now streaming in full, and the Critical Role role-playing team is 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