{"id":1008747,"date":"2026-01-10T19:11:30","date_gmt":"2026-01-10T19:11:30","guid":{"rendered":"http:\/\/ycTgwwgAUJTvRsyVnftJWk"},"modified":"2026-01-10T19:11:31","modified_gmt":"2026-01-10T19:11:31","slug":"the-curse-of-horde-shooter-balance-fans-take-to-steam-in-protest-as-space-marine-2-gets-unpopular-patch-devs-promise-course-correction-within-the-week","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-curse-of-horde-shooter-balance-fans-take-to-steam-in-protest-as-space-marine-2-gets-unpopular-patch-devs-promise-course-correction-within-the-week\/","title":{"rendered":"The curse of horde shooter balance: Fans take to Steam in protest as Space Marine 2 gets unpopular patch\u2014devs promise course correction within the week"},"content":{"rendered":"<article>\n<p>If covering Helldivers 2 this year has taught me anything, it&#8217;s that balancing a horde shooter is monstrously hard\u2014starting with an unpopular major balance patch that <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/helldivers-2-players-arent-happy-about-the-games-first-balance-patchheres-why\/\">dented the Railgun<\/a>, it wasn&#8217;t until this month that, after <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/the-culmination-of-helldivers-2s-60-day-patch-plan-canonises-john-helldiver-less-importantly-theres-been-major-buffs-to-grenades-sentries-and-the-long-avoided-anti-tank-mines\/\">a big overhaul<\/a>, Arrowhead started hitting the mark again. So to see Space Marine 2 now running into the same problems has given me an unpleasant sense of intergalactic d\u00e9j\u00e0 vu.<\/p>\n<p>Late last week, Saber Interactive <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/news\/app\/2183900\/view\/4538031058666780902\" target=\"_blank\" rel=\"noopener\">released a patch<\/a> retooling the difficulty for Operations, which are the game&#8217;s multiplayer mode\u2014on the plus side, there&#8217;s a new Operation for players to enjoy, praise the emperor, as well as a new difficulty mode. Issue being, that difficulty mode&#8217;s unpopular for a couple of reasons.<\/p>\n<p>Named &#8220;Lethality&#8221;, this difficulty makes Ammo Crate refills limited per player, and severely nerfs your armour regen if you aren&#8217;t close to your mates. While these things do technically make the game harder, artificial resource scarcity in a game about mowing down hordes of enemies isn&#8217;t great, and the game&#8217;s classes are designed to operate at different ranges. The Sniper, for instance, is meant to\u2026 y&#8217;know, snipe.<\/p>\n<p>That ammo crate thing also applies to Ruthless (the difficulty tier below it) as well, alongside a unilateral 15% reduction in player armour. Combine that with some nerfs to boss-killing tactics, and you have a recipe for disaster.<\/p>\n<p>Looking at the community response, the main issue seems to be a similar one to Helldivers 2\u2014in that these attempts to ramp up the difficulty completely clothesline playstyles and narrow players into a specific set of meta-appropriate boxes, else they suffer annoying damage sponges:<\/p>\n<p>&#8220;Why are they forcing players to stay together? How would that work for a team of assault, vanguard and sniper?&#8221; <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.reddit.com\/r\/Spacemarine\/comments\/1g5mpwy\/comment\/lsc7j0n\/?utm_source=share&#038;utm_medium=web3x&#038;utm_name=web3xcss&#038;utm_term=1&#038;utm_content=share_button\" target=\"_blank\" rel=\"noopener\">Writes one player<\/a> on the game&#8217;s subreddit, before noting that one operation even requires the team to split up. In the same thread, the appropriately-named MrTactician <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.reddit.com\/r\/Spacemarine\/comments\/1g5mpwy\/comment\/lsc8xfd\/?utm_source=share&#038;utm_medium=web3x&#038;utm_name=web3xcss&#038;utm_term=1&#038;utm_content=share_button\" target=\"_blank\" rel=\"noopener\">sums it up pretty well<\/a>:<\/p>\n<p>&#8220;In a PvE game, players HATE suddenly performing worse through no fault of their own, it simply doesn&#8217;t feel good. Please be careful with the next patch, I do not want another Helldivers catastrophe because the balance team feels that we are having fun in the wrong way.&#8221;<\/p>\n<p>This has led to a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/steam-review-bombing-is-gamings-most-powerful-method-of-protest-3-takeaways-from-helldivers-2s-weekend-meltdown\/\">petite review bomb<\/a> on Steam, too. While it&#8217;s nothing like the massive hits Helldivers 2 tanked back in the day, the spike&#8217;s still appreciable. Between October 17 and the time of writing, the game has received 1,774 positive reviews and 2,431 negative ones. As one player with <a data-analytics-id=\"inline-link\" href=\"https:\/\/steamcommunity.com\/id\/StrangeFestive\/recommended\/2183900\/\" target=\"_blank\" rel=\"noopener\">over 100 hours writes<\/a> on the new &#8216;stay with the group&#8217; mechanic:<\/p>\n<p>&#8220;This mechanic is one of the most confusingly out of place approaches to increasing difficulty I have ever seen. It disregards the core pillars of the game&#8217;s combat flow and seems to have been implemented in a state of confusion where the developers forgot that certain classes are designed to be played at different ranges from each other.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:497px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:79.07%;\"><img loading=\"lazy\" decoding=\"async\" id=\"FUr6tKVXwjhgYRRvznP9MW\" name=\"Screenshot 2024-10-21 144809\" alt=\"An image of the Steam Reviews for Space Marine 2.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/the-curse-of-horde-shooter-balance-fans-take-to-steam-in-protest-as-space-marine-2-gets-unpopular-patch-devs-promise-course-correction-within-the-week.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"497\" height=\"393\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Steam)<\/span><\/figcaption><\/figure>\n<p>Luckily, Saber Interactive seems to have recognised there&#8217;s a problem. As written on the <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/Focus_entmt\/status\/1847275025528696871\" target=\"_blank\" rel=\"noopener\">publisher Focus Entertainment&#8217;s X account<\/a>: &#8220;We closely read your feedback regarding the latest patch \u2026 we&#8217;re actively working on another one including balancing fixes. It should release next week.&#8221; That&#8217;ll likely be Thursday, if the studio&#8217;s release schedule is to be followed, though there&#8217;s the possibility it pushes it sooner.<\/p>\n<p>Honestly, seeing history repeat itself with yet another horde shooter game is a head-scratcher. If Helldivers 2 has shown me anything, it&#8217;s that trying to balance your game about mowing down aliens by making players feel constrained, rather than powerful? It&#8217;ll only end in tears. <em>Especially <\/em>in a Space Marine game, where you&#8217;re meant to be playing a genetically-modified super soldier <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/space-marine-2-settled-on-3-player-co-op-because-having-4-lore-accurate-40k-marines-made-it-a-massacre\/\">with three lungs<\/a>\u2014being a little OP is part of the fantasy. Here&#8217;s hoping Saber Interactive can course-correct without the months of drama Arrowhead suffered.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/the-curse-of-horde-shooter-balance-fans-take-to-steam-in-protest-as-space-marine-2-gets-unpopular-patch-devs-promise-course-correction-within-the-week\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If covering Helldivers 2 this year has taught me anything, it&#8217;s that balancing a horde shooter is monstrously hard\u2014starting with an unpopular major balance patch that dented the Railgun, it wasn&#8217;t until this month that, after a big overhaul, Arrowhead started hitting the mark again. So to see Space Marine 2 now running into the same problems has given me an unpleasant sense of intergalactic d\u00e9j\u00e0 vu. Late last week, Saber Interactive released a patch retooling the difficulty for Operations, which are the game&#8217;s multiplayer mode\u2014on the plus side, there&#8217;s a new Operation for players to enjoy, praise the emperor, as well as a new difficulty mode. Issue being, that difficulty mode&#8217;s unpopular for a couple of reasons. Named &#8220;Lethality&#8221;, this difficulty makes Ammo Crate&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-curse-of-horde-shooter-balance-fans-take-to-steam-in-protest-as-space-marine-2-gets-unpopular-patch-devs-promise-course-correction-within-the-week\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1008748,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,787],"class_list":["post-1008747","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-third-person-shooter"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The curse of horde shooter balance: Fans take to Steam in protest as Space Marine 2 gets unpopular patch\u2014devs 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