{"id":100733,"date":"2026-04-27T13:44:23","date_gmt":"2026-04-27T13:44:23","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2135446"},"modified":"2026-04-27T13:44:23","modified_gmt":"2026-04-27T13:44:23","slug":"control-ultimate-editions-photo-mode-doubles-up-as-a-ray-tracing-benchmark","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/control-ultimate-editions-photo-mode-doubles-up-as-a-ray-tracing-benchmark\/","title":{"rendered":"Control Ultimate Edition&#8217;s photo mode doubles up as a ray tracing benchmark"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/02\/control-ultimate-editions-photo-mode-doubles-up-as-a-ray-tracing-benchmark.jpg\" alt=\"\" \/><\/p>\n<p>Just when we thought that our coverage of Remedy&#8217;s Control for next generation consoles was complete, we received a curve ball. Twitter user <a href=\"https:\/\/twitter.com\/JustAnLED\/status\/1356509733050593287\" target=\"_blank\" rel=\"noopener\">Another LED<\/a> pointed out that the game&#8217;s photo mode also serves to unlock the frame-rate, eliminating the 30 frames per second cap of the graphics mode and opening the door to direct comparisons of ray tracing performance between Xbox Series X and PlayStation 5. The results are intriguing, though perhaps somewhat academic.<\/p>\n<p>To put it simply, dipping into Control&#8217;s photo mode freezes the current game scene and allows you to navigate around with a free camera, letting you pick your best shot at your leisure. No changes are made to the game&#8217;s rendering settings in the transition from gameplay and those settings are also the same between PlayStation 5 and Xbox Series X. So, basically, unlocking the frame-rate and ensuring that neither of them hits 60 frames per second (which effectively caps performance) opens the door to a benchmark of sorts &#8211; a like-for-like, no holds barred look at how Sony and Microsoft&#8217;s new consoles power through some exceptionally demanding workloads, rendered by one of the most forward-looking and technically impressive engines on the market. <\/p>\n<p>So, what do the results show? On the face of it, the engine is well balanced to deliver a consistent 30 frames per second in the graphics mode for both systems. We can see this by looking at our now infamous PC benchmark sequence: the Corridor of Doom. We&#8217;re not quite sure <em>why<\/em> this one is so demanding on system resources, but it&#8217;s definitely problematic on PC and its challenging characteristics transfer over to the consoles. Series X renders it at 33 frames per second, PlayStation 5 at 32. This fits the narrative we&#8217;ve seen from the majority of the cross-platform titles we&#8217;ve seen to date &#8211; that the two machines are very closely matched. More specifically, in the case of Control, if there&#8217;s still overhead beyond 30fps in this most challenging of areas, that means we should comfortably coast through the vast majority of the game&#8217;s content locked at the target frame-rate &#8211; likely the effect that Remedy intended.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/digitalfoundry-2021-control-ultimate-edition-photo-mode-rt-benchmark\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/digitalfoundry-2021-control-ultimate-edition-photo-mode-rt-benchmark\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just when we thought that our coverage of Remedy&#8217;s Control for next generation consoles was complete, we received a curve ball. Twitter user Another LED pointed out that the game&#8217;s photo mode also serves to unlock the frame-rate, eliminating the 30 frames per second cap of the graphics mode and opening the door to direct comparisons of ray tracing performance between Xbox Series X and PlayStation 5. The results are intriguing, though perhaps somewhat academic. To put it simply, dipping into Control&#8217;s photo mode freezes the current game scene and allows you to navigate around with a free camera, letting you pick your best shot at your leisure. No changes are made to the game&#8217;s rendering settings in the transition from gameplay and those settings&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/control-ultimate-editions-photo-mode-doubles-up-as-a-ray-tracing-benchmark\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":100734,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-100733","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Control Ultimate Edition&#039;s photo mode doubles up as a ray tracing benchmark | Arcader News<\/title>\n<meta name=\"description\" content=\"Just when we thought that our coverage of Remedy&#039;s Control for next generation consoles was complete, we received a curve ball. Twitter user Another LED\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/control-ultimate-editions-photo-mode-doubles-up-as-a-ray-tracing-benchmark\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Control Ultimate Edition&#039;s photo mode doubles up as a ray tracing benchmark | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Just when we thought that our coverage of Remedy&#039;s Control for next generation consoles was complete, we received a curve ball. 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