{"id":1006518,"date":"2026-01-10T14:06:30","date_gmt":"2026-01-10T14:06:30","guid":{"rendered":"https:\/\/www.eurogamer.net\/digitalfoundry-2024-ps5-pros-pssr-upscaler-tested-against-fsr-31-and-nvidia-dlss-37-in-ratchet-and-clank-rift-apart"},"modified":"2026-01-10T14:06:30","modified_gmt":"2026-01-10T14:06:30","slug":"ps5-pros-pssr-upscaler-tested-against-fsr-3-1-and-nvidia-dlss-3-7-in-ratchet-and-clank-rift-apart","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/ps5-pros-pssr-upscaler-tested-against-fsr-3-1-and-nvidia-dlss-3-7-in-ratchet-and-clank-rift-apart\/","title":{"rendered":"PS5 Pro&#8217;s PSSR upscaler tested against FSR 3.1 and Nvidia DLSS 3.7 in Ratchet and Clank: Rift Apart"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/ps5-pros-pssr-upscaler-tested-against-fsr-3-1-and-nvidia-dlss-3-7-in-ratchet-and-clank-rift-apart.jpg\" \/> <\/p>\n<p>\nWith PlayStation Spectral Super Resolution (PSSR), Sony has joined the machine-learning based image reconstruction race started by Nvidia almost six years ago. At Digital Foundry, we&#8217;re excited to see this kind of technology reach into the console space and so as part of our recent exclusive PS5 Pro capture opportunity, we spent some time using PS5 Pro and Ratchet and Clank: Rift Apart to grab a series of reconstruction-based shots that we know from prior experience truly puts reconstruction technologies through their paces. To what extent can PSSR best the FSR-level technology typically used by consoles? And how close is PSSR to the acknowledged state-of-the-art: Nvidia DLSS?\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2024-ps5-pros-pssr-upscaler-tested-against-fsr-31-and-nvidia-dlss-37-in-ratchet-and-clank-rift-apart\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2024-ps5-pros-pssr-upscaler-tested-against-fsr-31-and-nvidia-dlss-37-in-ratchet-and-clank-rift-apart\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>With PlayStation Spectral Super Resolution (PSSR), Sony has joined the machine-learning based image reconstruction race started by Nvidia almost six years ago. At Digital Foundry, we&#8217;re excited to see this kind of technology reach into the console space and so as part of our recent exclusive PS5 Pro capture opportunity, we spent some time using PS5 Pro and Ratchet and Clank: Rift Apart to grab a series of reconstruction-based shots that we know from prior experience truly puts reconstruction technologies through their paces. To what extent can PSSR best the FSR-level technology typically used by consoles? And how close is PSSR to the acknowledged state-of-the-art: Nvidia DLSS? Read more Source<\/p>\n","protected":false},"author":1,"featured_media":1006519,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,1572,8849,49,59,136,45,5712,53,86,54,3987],"class_list":["post-1006518","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-digital-foundry","tag-family-friendly","tag-insomniac-games","tag-pc","tag-platformer","tag-ps5","tag-ratchetclank-rift-apart","tag-science-fiction","tag-shooter","tag-single-player","tag-third-person"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>PS5 Pro&#039;s PSSR upscaler tested against FSR 3.1 and Nvidia DLSS 3.7 in Ratchet and Clank: Rift Apart | Arcader News<\/title>\n<meta name=\"description\" content=\"With PlayStation Spectral Super Resolution (PSSR), 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