{"id":1005441,"date":"2026-01-10T11:21:30","date_gmt":"2026-01-10T11:21:30","guid":{"rendered":"https:\/\/www.polygon.com\/?p=467338"},"modified":"2026-01-10T11:21:30","modified_gmt":"2026-01-10T11:21:30","slug":"the-many-studios-looking-to-continue-disco-elysiums-legacy","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-many-studios-looking-to-continue-disco-elysiums-legacy\/","title":{"rendered":"The many studios looking to continue Disco Elysium\u2019s legacy"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/the-many-studios-looking-to-continue-disco-elysiums-legacy.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">It\u2019s been five years since <em>Disco Elysium<\/em> and its curious detective story, set in the fictional, post-communist city of Revachol, was released. <em>Disco Elysium<\/em> has since been heralded as one of the best games ever made, a testament to its complex conversation system and brilliant writing that blends a compelling mystery story with the deep world-building of Revachol\u2019s failed revolution. <em>Disco Elysium<\/em> is one of those games that comes up again and again \u2014 a testament of what games can be.<\/p>\n<p class=\"has-text-align-none\">After the game\u2019s success came the internal and external pressures of what would come next, and <em>Disco Elysium<\/em> maker ZA\/UM seemingly started cracking under the weight of it all. It also <a href=\"https:\/\/www.pcgamer.com\/battle-between-ousted-disco-elysum-creatives-and-studio-execs-explodes-with-new-allegations-the-company-we-built-has-been-looted\/\">makes sense that the undoing of ZA\/UM<\/a> \u2014 and the rebuilding of <em>Disco Elysium<\/em>\u2019s legacy \u2014 would be just as complicated as the game itself. ZA\/UM, of course, still exists in some form, <a href=\"https:\/\/www.si.com\/videogames\/news\/disco-elysium-dev-zaum-layoffs-last-writer-speaks-out\">despite reportedly laying off its writing team<\/a>: It has several job openings posted, including <a href=\"https:\/\/zaumstudio.com\/jobs\/senior-systems-administrator\">one published within the last month<\/a>. ZA\/UM also still <a href=\"https:\/\/trademarks.ipo.gov.uk\/ipo-tmcase\/page\/Results\/1\/UK00918052465\">holds the trademark<\/a> for <em>Disco Elysium<\/em> in the United Kingdom, too.<\/p>\n<p class=\"has-text-align-none\">From the proverbial ashes, <em>Disco Elysium<\/em> lead writer Robert Kurvitz and Sander Taal (who goes by Aleksander Rostov) <a href=\"https:\/\/open.endole.co.uk\/insight\/company\/14189378-red-info-ltd\">filed to incorporate a company<\/a> called Red Info in 2022. There\u2019s not much known about the company, except that there appears to be involvement from NetEase, <a href=\"https:\/\/www.pcgamer.com\/disco-elysium-studio-laying-off-nearly-25-of-its-staffincluding-the-final-remaining-writer-from-the-original-games-credits\/\">according to PC Gamer<\/a>. (That reporting seems to stem from <a href=\"https:\/\/www.linkedin.com\/in\/liu-zhihao-00b56834\/?originalSubdomain=sg\">the inclusion of Qihao Liu<\/a>, NetEase\u2019s director of investments, as a director of the company.) But in the lead-up to <em>Disco Elysium<\/em>\u2019s fifth anniversary, <em>three<\/em> more studios were announced \u2014 not all making the spiritual successor to <em>Disco Elysium<\/em>, but each with some claims to its legacy.<\/p>\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\">\n<div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-dnt=\"true\">\n<p lang=\"zxx\" dir=\"ltr\"><a href=\"https:\/\/t.co\/jSu1o0rssJ\">https:\/\/t.co\/jSu1o0rssJ<\/a><\/p>\n<p>&mdash; XXX NIGHTSHIFT (@XXXNightShift) <a href=\"https:\/\/twitter.com\/XXXNightShift\/status\/1844854223667904987?ref_src=twsrc%5Etfw\">October 11, 2024<\/a><\/p><\/blockquote>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">The first additional studio is Dark Math, which has at least some involvement with <a href=\"https:\/\/www.gamesindustry.biz\/zaum-resolves-legal-dispute-with-disco-elysium-producer-kaur-kender\">controversial <em>Disco Elysium<\/em> producer Kaur Kender<\/a>; his sibling, Heiti Kender, <a href=\"https:\/\/open.endole.co.uk\/insight\/company\/14810396-dark-math-games-ltd\">is listed on company filings<\/a>. Dark Math founder and CEO Mihkel Oja also <a href=\"https:\/\/www.linkedin.com\/feed\/update\/urn:li:activity:7252227090870099968\/\">touted Kaur Kender\u2019s involvement<\/a> in Dark Math in a post on LinkedIn. Dark Math is making <em>XXX Nightshift<\/em>, <a href=\"https:\/\/store.steampowered.com\/app\/3261450\/XXX_NIGHTSHIFT\/\">described on Steam<\/a> as a detective RPG set in a luxury ski resort. Then there\u2019s a studio called Longdue, which is making an unnamed \u201cspiritual successor\u201d to <em>Disco Elysium<\/em>, reportedly staffed by ZA\/UM, Bungie, and Rockstar Games veterans. A representative for Longdue declined to share names of those involved with Polygon, beyond those mentioned in the news release: former Rocksteady narrative director Grant Roberts and \u201cinvestor representative\u201d Riaz Moola (neither of whom are former ZA\/UM). Though there\u2019s no specific information yet about Longdue\u2019s game, it\u2019s described in a news release as a \u201cpsychogeographic RPG with narrative depth\u201d; it promises to be a \u201csteady and dependable voice in the future of isometric RPG design,\u201d per the news release.<\/p>\n<p class=\"has-text-align-none\">Roberts told Polygon via email that, despite the name all over the press release, Longdue is \u201cnot limiting [itself] to honoring any one game.\u201d But it will explore \u201ctouchstones\u201d found in <em>Disco Elysium<\/em>: \u201cPsychological complexity, intelligent storytelling, rich interiority, seismic conversations with characters,\u201d Roberts said. \u201cAll in a world like our own, with themes that are extremely relevant to our world \u2014 but allowing for the truly extraordinary both inside and outside the protagonist\u2019s head.\u201d<\/p>\n<p class=\"has-text-align-none\">Asked whether he was surprised to see two other <em>Disco Elysium<\/em>-esque studios announced on the same day, Roberts said it was \u201cjust as surprising to us as it was to the rest of the world when we weren\u2019t the only studio to announce on Friday.\u201d He continued: \u201cWe\u2019re really excited to create something new, but we also share the world\u2019s excitement for so many titles aiming to build on the great things that <em>Disco<\/em> did.\u201d<\/p>\n<p class=\"has-text-align-none\">The last, and perhaps most revolutionary, is Summer Eternal, <a href=\"https:\/\/summereternal.com\/\">a studio that introduced itself with a manifesto<\/a> acknowledging the \u201capocalyptic material conditions for game creators across the world.\u201d Thus far, Summer Eternal is comprised of <em>Disco Elysium<\/em> writers Argo Tuulik, Dora Klind\u017ei\u0107, and Olga Moskvina; <em>Disco Elysium: The Final Cut <\/em>narrator Lenval Brown; <em>Disco Elysium<\/em> concept artist Anastasia Ivanova; Gamechuck developer Aleksandar Gavrilovi\u0107; and ZA\/UM graphic designer Michael Oswell. The studio won\u2019t have a traditional model. Instead, the experimental structure means the creative co-op holds 50% of company shares, with full-time workers retaining creative control. A second co-op for part-time, freelance, or outsourced help will have 25% of shares in the company. The next 20% is held by an LLC that investors will fund, while the final 5% of shares will be given to a nonprofit organization meant for people who buy copies of Summer Eternal\u2019s games.\u00a0<\/p>\n<p class=\"has-text-align-none\">\u201cWe don\u2019t want to live in the NDA-dystopia where employment law is weaponized against those too poor, broken, exhausted and stupid to defend themselves, and are often bullied into silence at an enormous cost to their self-worth and future mental health,\u201d Tuulik told Polygon in an email interview. \u201cHaving injustice done to you is bad, not being able to talk about it could break anyone. We want to make it work on trust, not fear and backroom deals.\u201d<\/p>\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\">\n<div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">Artistically driven. Creative led. Worker *and* player owned. Welcome to Summer Eternal, a brand new art collective making RPG&#039;s for the future.<a href=\"https:\/\/t.co\/KwiZQofZ58\">https:\/\/t.co\/KwiZQofZ58<\/a> <a href=\"https:\/\/t.co\/BNLBmhyOQ1\">pic.twitter.com\/BNLBmhyOQ1<\/a><\/p>\n<p>&mdash; SUMMER ETERNAL (@summer_eternal_) <a href=\"https:\/\/twitter.com\/summer_eternal_\/status\/1844770056506368370?ref_src=twsrc%5Etfw\">October 11, 2024<\/a><\/p><\/blockquote>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">That\u2019s why the studio wants to build a culture of transparency, both internally and externally. \u201cOur meme-worthy tagline \u2018Every player &#8211; Member of the Board\u2019 is not to be taken lightly,\u201d Gavrilovi\u0107 told Polygon via an email interview. Tuulik added that the goal is for players to be able to hold Summer Eternal accountable; with that 5%, players can summon a general assembly meeting with the studio. It will be a bit of time before this part of Summer Eternal is set up, though, Gavrilovi\u0107 said, so as to ensure it\u2019s \u201cstable and robust.\u201d<\/p>\n<p class=\"has-text-align-none\">Tuulik, responding to a question about the other ZA\/UM offshoots, said \u201call these bold new endeavours to look forward to is a cause for genuine excitement and celebration.\u201d He continued: \u201cI could not be happier to live in an era where offsprings of what we once started as kids in Estonia are now together shaping the role-playing landscape. It\u2019s wonderful!\u201d<\/p>\n<p class=\"has-text-align-none\">The differences between the studios, he said, are \u201cunder the hood\u201d:<\/p>\n<p class=\"has-text-align-none\">\u201cDisillusioned with the artistically stifling predatory nature of corporate culture we\u2019ve decided to set everything up from the beginning to serve the \u2018words of our house\u2019 \u2013 \u2018Artistically driven, creative-led, worker- and player-owned.\u2019 We publicly ask our community to hold us accountable, judge us by our actions not words and scrutinise our actions so we can continue to do better. We don\u2019t want to leave ourselves room to wander off the Radiant Path.\u201d<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/news\/467338\/disco-elysium-longdue-summer-eternal-dark-math\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s been five years since Disco Elysium and its curious detective story, set in the fictional, post-communist city of Revachol, was released. Disco Elysium has since been heralded as one of the best games ever made, a testament to its complex conversation system and brilliant writing that blends a compelling mystery story with the deep world-building of Revachol\u2019s failed revolution. Disco Elysium is one of those games that comes up again and again \u2014 a testament of what games can be. After the game\u2019s success came the internal and external pressures of what would come next, and Disco Elysium maker ZA\/UM seemingly started cracking under the weight of it all. It also makes sense that the undoing of ZA\/UM \u2014 and the rebuilding of Disco&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-many-studios-looking-to-continue-disco-elysiums-legacy\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1005442,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1005441","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The many studios looking to continue Disco Elysium\u2019s legacy | Arcader News<\/title>\n<meta name=\"description\" content=\"It\u2019s been five years since Disco Elysium and its curious detective story, set in the fictional, post-communist city of Revachol, was released. 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