{"id":1003328,"date":"2026-01-09T22:09:31","date_gmt":"2026-01-09T22:09:31","guid":{"rendered":"http:\/\/uGJNCsVrr8LS9H7VtV7CZj"},"modified":"2026-01-09T22:09:31","modified_gmt":"2026-01-09T22:09:31","slug":"now-that-silent-hill-2-is-out-its-time-for-konami-to-remake-silent-hill-4-next","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/now-that-silent-hill-2-is-out-its-time-for-konami-to-remake-silent-hill-4-next\/","title":{"rendered":"Now that Silent Hill 2 is out, it&#8217;s time for Konami to remake Silent Hill 4 next"},"content":{"rendered":"<article>\n<p>Konami has made some questionable business decisions over the years, but my personal favourite is when it surprise re-released<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.gog.com\/en\/game\/silent_hill_4_the_room\" target=\"_blank\" rel=\"noopener\"> Silent Hill 4: The Room on GOG<\/a> in October 2020. Yes, it decided the best time to bring back a horror game about being trapped inside your apartment was in the middle of the coronavirus pandemic when we were all terrified and trapped inside our apartments. Top marks for topicality, I guess?<\/p>\n<p>Still, I was pleased to see the game again, because if Silent Hill 2 is Team Silent\u2019s best game, then Silent Hill 4 is its most <em>interesting<\/em> game. \u2018Interesting\u2019 being a useful word to backhandedly praise something full of great ideas, but also peppered with missteps worthy of Konami\u2019s pandemic release schedule. Which, naturally, makes it perfect remake material.<\/p>\n<p>You play as Henry Townsend, a poor sap who\u2019s been trapped in his apartment for five days. His phone is disconnected, his cries for help go unanswered, and the only exit is covered in chains, locks, and a message saying &#8220;Don\u2019t go out!! Walter&#8221;. I love this message. It\u2019s not written in dripping blood, or a jagged font or SUPER SCARY CAPITAL LETTERS or any of the usual lazy tricks. It\u2019s borderline comic sans, an innocuous post-it note that\u2019s all the creepier for it, especially later when you learn its grim context.<\/p>\n<p>You explore Henry\u2019s apartment in first person, a location that\u2019s as deceptively limited and mundane as P.T.s famous corridor. Keep poking around and you\u2019ll discover you can peer out the windows and do a little Rear Window-esque voyeurism of your neighbours. Call a phone number for a bar you see on a billboard and you\u2019ll be rewarded with some horrible sound effects down the line. Delightfully creepy finds, but it\u2019s a crying shame that we\u2019ll never know what Team Silent could have done in a sequel without the constraints of the PS2 era. Like, say, being able to turn on Henry\u2019s TV for some Remedy-style in-universe channel hopping.<\/p>\n<p>Keep exploring Henry\u2019s apartment, and you\u2019ll eventually find a massive hole in the bathroom wall, and crawling through it takes you to the first location outside. It\u2019s a little disappointing that the game betrays its single-location premise so quickly, but you\u2019re naturally just as trapped as ever, discovering only a nightmarish subway station on the other side. The game switches to third person here, with a more disorienting camera and something that feels a lot more like \u2018traditional\u2019 Silent Hill, i.e. solving irritating item scavenger hunts while listening to a peerless horror soundtrack and bashing dogs to death with a stick.<\/p>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"eff3VUUG6nN9xgZ7Mf4mo3\" name=\"Bathroom trouble\" alt=\"Henry looking at a hole in his bathroom wall in Silent Hill 4.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/now-that-silent-hill-2-is-out-its-time-for-konami-to-remake-silent-hill-4-next.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Team Silent, Konami)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Four games in, the Silent Hill developers knew their titular town was becoming overfamiliar. Making your apartment both your prison <em>and<\/em> your safe space, then offering portals outside like the world\u2019s most misguided remake of Mario 64, was a great opportunity to explore fresh locations. Sadly, it\u2019s not an opportunity they make enough of. The opening subway station just feels like a rehash of a location in Silent Hill 3, and it seems Team Silent couldn\u2019t get through an entire game without at least one trip to Horror Clich\u00e9 Hospital. The rust, grime, and what-in-God\u2019s-name-is-that monster design was still excellent and these developers are rightly revered for their peerless atmosphere, but only the child prison stands out as a truly all-time great new level up there with the series&#8217; peaks. (Yes, a child prison.)<\/p>\n<p>A remake could cut the overdone locations\u2014the hospital section in Bloober Team\u2019s Silent Hill 2 remake is already 3000 hours long anyway\u2014and could make good on the concept&#8217;s potential. 4 is already at its most thrilling when it deviates from the Silent Hill formula, so why not let the World of Horror developers throw some more inspired gameplay experiments in? I\u2019d love to see their pixel art take on the overfamiliar town. Or write the Doki Doki Literature Club guy a check and have a visual novel where you\u2019re trapped on a date with one of those awful zombie nurses.<\/p>\n<p>Blasphemy? Spitting on Team Silent\u2019s grave? Possibly, but that\u2019s why 4 is such perfect fodder for a remake. Bloober Team\u2019s take on Silent Hill 2 has done well critically, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/horror\/silent-hill-2-review\/\" target=\"_blank\" rel=\"noopener\">although we were a little cooler on it<\/a>, but it was hamstrung by remaking a classic that many of its fans consider sacrosanct. If they\u2019d replaced the apartment block with, say, a section where you take Pyramid Head go-karting, there would have been blood on the streets. Silent Hill 4, however, possesses a far less rabid fanbase, which means there\u2019s loads more creative freedom to do something truly wild.<\/p>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"PceoxUx8AMaZMi7NscsTAA\" name=\"Dogs\" alt=\"Henry fighting monstrous dogs in Silent Hill 4.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/now-that-silent-hill-2-is-out-its-time-for-konami-to-remake-silent-hill-4-next.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Team Silent, Konami)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Throughout the game you find portals that take you back into the safety of your apartment. Here your health slowly restores and it\u2019s also the only place you can save your progress. It\u2019s deliberately creating a feeling of security and calm in you, all to get your guard down and make it more of a betrayal when the room starts turning against you too. You can see a lot of P.T.s ever-changing corridor taking influence from this, as your one safe place becomes yet another nightmare, no longer restoring health and increasingly bombarded by evil spirits. It\u2019s a brilliant way of raising the stakes and escalating the tension, even though its execution is a little wobbly. Often you\u2019re battling these ghosts by, er, lighting candles at them.<\/p>\n<p>I\u2019d love Konami to give this to a developer that has proven they know how to truly haunt a house, like the monsters behind Phasmophobia. Or what about a mechanic where you have to properly investigate the spirits squatting in your apartment if you want to be rid of them? Last year\u2019s Paranormasight: The Seven Mysteries of Honjo was a brilliant mix of nerdy detective visual novel and horror title which did some clever things here. At one point you defy a curse by turning off the audio in the settings menu so you can\u2019t hear it\u2014Hideo Kojima would be proud.<\/p>\n<h2 id=\"room-for-improvement-6\">Room for improvement<\/h2>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"MyoNdUAqqcyMJxbDx7xFmX\" name=\"the room\" alt=\"Henry's apartment in Silent Hill 4.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/now-that-silent-hill-2-is-out-its-time-for-konami-to-remake-silent-hill-4-next-1.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Team Silent, Konami)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>It\u2019s the second half of Silent Hill 4 that\u2019s most in need of a glow-up. Henry tries to save a vital NPC by sloooowly escorting them through all the previously explored levels. And it\u2019s the miserable kind of escorting where the NPC moves like they\u2019re wading through treacle <em>and <\/em>stops following you if you go through a door too fast.<\/p>\n<p>Luckily, escort missions have come a long way since 2004. Heck, just one year later, Resident Evil 4 got this right, giving you the ability to give your companion simple orders or opportunities to hide them. You could go the full The Last of Us<em> <\/em>route of making them invincible, though that\u2019s a bit of a gameplay cop-out. But being able to offer them weapons to defend themselves Dead Rising-style would cut down the tedium significantly.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/0PGOJsJDV6g\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>Despite all my whining, Silent Hill 4 has more than enough going for it to be well worth your time. It\u2019s scary, atmospheric, tells a terrific tale, and might even feature Akira Yamaoka\u2019s best soundtrack (I\u2019ve been looping the above track, The Last Mariachi, while writing this, which is probably doing wonders for my mental health). It\u2019s just that its worst design choices drag it down, and even its best ideas feel like they could be executed far more strongly\u2014the monster that stalks you through the second half would be incredible in the hands of the Alien Isolation devs or the team that gave us Mr X in Resident Evil 2 remake. Konami should skip Silent Hill 3\u2014poor Heather Mason has more than suffered enough\u2014and give us a remake that turns Silent Hill 4 into the great game it always had the potential to be.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/horror\/now-that-silent-hill-2-is-out-its-time-for-konami-to-remake-silent-hill-4-next\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Konami has made some questionable business decisions over the years, but my personal favourite is when it surprise re-released Silent Hill 4: The Room on GOG in October 2020. Yes, it decided the best time to bring back a horror game about being trapped inside your apartment was in the middle of the coronavirus pandemic when we were all terrified and trapped inside our apartments. Top marks for topicality, I guess? Still, I was pleased to see the game again, because if Silent Hill 2 is Team Silent\u2019s best game, then Silent Hill 4 is its most interesting game. \u2018Interesting\u2019 being a useful word to backhandedly praise something full of great ideas, but also peppered with missteps worthy of Konami\u2019s pandemic release schedule. Which, naturally,&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/now-that-silent-hill-2-is-out-its-time-for-konami-to-remake-silent-hill-4-next\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1003329,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,1192],"class_list":["post-1003328","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-horror"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Now that Silent Hill 2 is out, it&#039;s time for Konami to remake Silent Hill 4 next | Arcader News<\/title>\n<meta name=\"description\" content=\"Konami has made some questionable business decisions over the years, but my personal favourite is 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