Is there a more ridiculous faction in the world of fantasy Warhammer than Chaos? There probably is actually – this is Warhammer after all, land of sneaky rats and lizard folk. It is nothing if not broad. But none of those other myriad factions and races and creeds has the word “Nurgle” in it, does it? So Chaos wins.
Anyway, Total War: Warhammer 3. This is “the Chaos one”, by the looks of things, featuring four different Chaos factions aligned to their respective gods: Khorne (the “blood for the blood god” one); Slaanesh (the naughty excess one); Tzeentch (the magic one); and yes, Nurgle, the god of looking like you’d smell absolutely disgusting.
Alongside these Chaos forces comes a couple of other new factions, Kislev and Grand Cathay, and a new kind of battle. In fact, there are several new types of battle, as we learned from talking to game director Ian Roxburgh (“more detail later” on those) but for now there’s one headliner: survival battles, the boss fight-style mode that we’ve played for a good couple of hours, albeit streamed over an occasionally wobbly Parsec.
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