Flintlock and Ashen dev on Game Pass and the myth of games not selling on Xbox

It’s hard to say how and when it started, but there’s this running theory that part of why so many new games launch into Xbox Game Pass is that games don’t sell very well on Xbox, so you may as well make money on Microsoft’s platform where you can.

Evidence of this apparent phenomenon is rare, and often amounts to anecdotal experience from some developers who participated in the program. But it’s something many wonder about whenever we hear news of a game launching into the subscription service, particularly if we’re talking about an anticipated project.

We recently had the opportunity to chat to Derek Bradley, the CEO at A44, the New Zealand studio behind Ashen, and the upcoming Flintlock: The Siege of Dawn. We talked a lot about the game itself; its systems, gameplay, AAA ambitions, and the studio’s journey from Ashen.

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