Elden Ring studio FromSoftware doesn’t make its games “hard for the sake of it,” says Miyazaki

Dark Souls is known as a notoriously hard franchise, but according to FromSoftware’s Hidetaka Miyazaki, when developing titles, such as the upcoming Elden Ring, the studio’s goal isn’t to “force” such difficulty on the player.

Instead, Miyazaki told the PS Blog, the games are designed to encourgae the player to “overcome adversity,” and such is the case with Elden Ring.

“We don’t try to force difficulty or make things hard for the sake of it,” he said. “We want players to use their cunning, study the game, memorize what’s happening, and learn from their mistakes. We don’t want players to feel like the game is unfairly punishing, but rather that there’s a chance to win a difficult encounter and make progress.

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